It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 9, 2014, 08:38 AM
http://www.ratemyfuneral.com/cinema-4d-tutorial-co...
In this Cinema 4D tutorial we go through creating a cool text effect where the glass front is separate from the hollow plastic backing.
February 8, 2014, 02:54 PM
http://lesterbanks.com/2014/02/synchronize-audio-a...
Felt Tips posts another great tutorial diving into After Effects expressions with this look at creating a great workflow tool for working with and synchronizing audio. The final expression will allow you to tap out the timing of the audio using the keyboard, adding markers that will be used for the synchronization.
February 8, 2014, 02:53 PM
http://lesterbanks.com/2014/02/mari-tools-architec...
Digital Artist Nicholas Breslow shares his suite of tools for Mari that offer useful new physical shaders, normal map blending, and procedurals...
February 8, 2014, 08:21 AM
http://lesterbanks.com/2014/02/newton2-character-a...
There have been plenty of tutorials on the topic of rigging and animating characters in After Effects using a mix of DUIK, puppet tools, and various scripts. There have also been some great tutorials showing how to create reactive and complex physical interactions in After Effects, using the Newton2 Physics engine, which is pretty much the only game in town as far as After Effects is concerned.
February 7, 2014, 06:33 PM
http://lesterbanks.com/2014/02/get-caption-text-re...
Josh Clos posts a look at the standard method for creating Caption text over RealFlow previews, and then takes a look at a Python script (written by Mike Zugschwert) that will use RealFlow’s Show Preview Caption option, and can set the Caption automatically.
February 7, 2014, 12:48 PM
http://lesterbanks.com/2014/02/managing-v-rays-sam...
Dublin based 3d and visual effects operator John O’Connell shares his approach and insights in V-Ray Sampling and quality settings for getting clean architectural visualization renders.
February 7, 2014, 10:22 AM
http://lesterbanks.com/2014/02/sub-d-modeling-cine...
Showing how creating complex models can all come down to having a plan in place, Shane Benson revives his tutorial series for modeling with Subdivision surfaces in Cinema 4D for another episode.
February 7, 2014, 10:22 AM
http://lesterbanks.com/2014/02/substance-painter-o...
Allegorithmic posts an introductory look at getting started and using Substance Painter, showing off some of the features and what the workflow looks like in a painting environment using substance.
February 7, 2014, 10:22 AM
https://www.youtube.com/watch?v=1acCQNZycps
Long Shadows, love them or hate them, it is a current design trend, there are several tutorials on how to do this in other adobe products like illustrator or photoshop, but this tutorial is all about After Effects. its dynamic, and can easily be turned into a template. This is much faster to process than just duplicating the layer over and over again.
February 6, 2014, 02:34 PM
http://lesterbanks.com/2014/02/create-marking-menu...
Modeling to scale in Maya or any 3D application has become increasingly important, not just for proper proportions, but also as an integral part of physical rendering. Building things to proportionate scale is much easier by having an item of reference in your scene.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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