It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 30, 2014, 06:34 PM
http://lesterbanks.com/2014/01/atomkraft-nuke-upda...
The interactive 3D toolkit for Nuke created by Jupiter Jazz recently saw an update, bringing compatibility with Nuke versions 7.0V5 and up. Although the release of AtomKraft for Nuke version 1.3.0 is a smaller point update, it features an update to the rendering engine bringing it to version 11.023, and also uses an updated version of Alembic, using version 1.5.3.
January 30, 2014, 01:23 PM
http://lesterbanks.com/2014/01/introduction-rigid-...
Andrew Price has some fun with the Rigid Body dynamics in Blender, experimenting with creating a wrecking ball animation. Andrew covers everything you need to know to get started using the Rigid Body Dynamics.
January 30, 2014, 01:22 PM
http://lesterbanks.com/2014/01/compositing-painted...
Showing how simple it can be to create painted type on a background image, Rich Aguilar walks through creating the effect in After Effects with a bit of compositing and no special plugins. This can be an adventure in blend modes and workflow. You want to have the type look like it is actually painted on without destructively distressing the type in Ae so that the characters can no longer be edited or changed easily.
January 30, 2014, 01:21 PM
http://lesterbanks.com/2014/01/solving-common-issu...
A IK Spline in Autodesk Maya lends itself well to being used as the underlying structure in character rigs for tails, spines or anything that has lots of small joints that need to move in the same direction.
January 29, 2014, 03:09 PM
http://lesterbanks.com/2014/01/toolmemory-cinema-4...
Being able to pick up where you left off in an application can greatly speed things up while working. As an example, if you are using a brush in Cinema 4D and switch over to the move tool, it would be nice to have the brush handy again to continue working.
January 29, 2014, 11:16 AM
http://ae.tutsplus.com/tutorials/motion-graphics/t...
In this tutorial, we're going to be recreating the title animation style of the movie . We will make this incredible fiery title style using Cinema 4D for the
January 29, 2014, 11:15 AM
http://lesterbanks.com/2014/01/zbrush-multimap-exp...
The Max-Depth blog has been creating some great posts lately, and with this new one Timothy Hanson shows how you can make an already sculpted object in ZBrush a multi tile UV object, showing how to convert the object, and re-project the details, and use ZBrush’s Multi Map Exporter to create all the maps needed for Maya and rendering in V-ray.
January 27, 2014, 01:31 PM
http://www.mettle.com/part-3-4-character-animation...
Learn how to set up custom sliders to control character facial expressions
January 27, 2014, 01:31 PM
http://www.mettle.com/part-7-8-character-animation...
How to create a controller for the Puppet head and eyes.
January 27, 2014, 01:31 PM
http://lesterbanks.com/2014/01/working-designing-m...
Eric Keller posts a 4 part series covering working with materials in ZBrush, starting with the basics and showing how to create your own standard materials, MatCap Materials, and Layering shaders, as well as LightCap and materials.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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