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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VIDEOTUTORIAL: Edición con DaVinci Resolve 10

January 22, 2014, 06:01 AM

http://www.finalcutpro.es/2014/01/videotutorial-ed...

Una de las novedades más importantes que trajo la versión 10 de DaVinci Resolve es la mejora en la parte de edición. Puede que el programa aún no pueda competir de tú a tú con un software de montaje especialmente diseñado para esa labor, pero está cerca. En este vídeo te mostramos las opciones más […]

How to create a realistic camera rig in Maya

January 22, 2014, 05:58 AM

http://www.creativebloq.com/3d/how-create-realisti...

Being able to set-up a CG version of a real-world camera, using groups and simple controllers, is an important skill. Multi-node cameras are useful because they impose the physical limitations of real-world cameras. This will encourage you to think more cinematically about how you position your camera. This may sound like a disadvantage, but it is in fact an advantage as you will end up with a more realistic result and the camera will help to tell your story rather than detract from it.

AE Parenting

January 22, 2014, 05:58 AM

http://www.surfacedstudio.com/tutorials/adobe-effe...

In today’s tutorial we will take a closer look at another very important basic technique available in Adobe After Effects: parenting. Parenting is used to link one or more layers to a single parent layer. Moving, scaling or rotating the parent layer will then automatically affect all of its children.

Cinema 4D Object Vertex Velocity

January 21, 2014, 01:45 PM

http://lesterbanks.com/2014/01/cinema-4d-influence...

A new python plugin from César Vonc will allow you to modify a vertex map based on the movement of that point. Used as a tag within Cinema 4D, Influence Point can provide some gray visual information on how an animated object is moving, being able to map speed, rotation, stretching, density and even acceleration.

Mirroring a Point Across a Plane Using Nodes

January 21, 2014, 11:03 AM

http://lesterbanks.com/2014/01/maya-mirroring-poin...

Using Maya Nodes and a bit of maths, Armin Halac offers a look at creating a mirroring across a plane, such as mirroring and object and its behavior across the YZ planes. One of the great things about Autodesk Maya, is that you have the opportunity to build things simple by stringing nodes together – not as affluently as you could in Houdini or Softimage mind you, but still very practical.

LT Maya: Modeling, Rigging, and Animation

January 21, 2014, 05:59 AM

http://www.3dvf.com/actualite-8571-maya-lt-modelis...

Matthew Doyle, Technical Specialist at Autodesk Games presents video and a little less than an hour Maya LT. The video focuses on the modeling, rigging and animation. remember that this "light" version of Maya is intended for independent game developers. Some features of Maya are absent, in exchange for a lowered price.

Tutorial: Making an eye in 3D

January 21, 2014, 05:59 AM

http://www.corematte.com/blog/tutorial-making-an-e...

This is a different modelling tutorial than what you see on a regular basis, it is focused on my observations of the eye and in a topology that lets you make an eye that needs modest geometry yet still allows to be effectively rigged, giving you an eye to which you can give a lot of expression thus it can make your model less of a geometry construction and more art.

Cinema 4D and Vray

January 20, 2014, 05:27 PM

http://lesterbanks.com/2014/01/cinema-4d-creating-...

Returning to expel the benefits of rendering with VRay in Cinema 4D, Josef Bsharah shows how to create an effect using the V-Ray Edges Shader and a rendering override to create the wireframe on clay look in his scene.

Cinema 4D Gets Geometry Caching with EmReader

January 20, 2014, 10:58 AM

http://lesterbanks.com/2014/01/cinema-4d-gets-dema...

If you are not familiar with Eric Mootz’ work, he has been kicking ass with a hand in creating some of the most iconic CG commercial work, as well as developing and selling the tools that were used in their workflow. Eric originally started creating tools for Softimage with emPolygonizer, emNetwton, emFlock, emFluid, and a slew of others.

Setting Lights for Space Scene - Cinema 4D

January 20, 2014, 10:57 AM

http://lesterbanks.com/2014/01/cinema-4d-setting-l...

This is the third and final part to Shane Benson’s tutorial for building the lighting in Cinema 4d of a space scene. Shane took an interesting approach to this lighting tutorial, breaking it in three parts which covered modeling and surfaces as well, and when you think about that, it makes sense. The model will catch the light in a certain way that will be unique to the scene, and the materials play a huge role in how the lighting for the scene works, especially if you are NOT keeping “physi...

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