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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

After Effects Tutorial - Animated Pixelated Backgr

September 20, 2015, 01:13 PM

https://www.aotg.com/after-effects-tutorial-animated-pixelated-backgr/

In this Adobe After Effects tutorial I show you how to make some cool pixelated animated backgrounds! Yes!

R17 Update for Infidio Pro

September 18, 2015, 05:35 PM

https://www.aotg.com/r17-update-for-infidio-pro/

Quick video with some details about Infidio Pro and new projects coming soon!

NitroVertex Ambient Occlusion to Vertex Map Mode

September 14, 2015, 09:26 AM

http://lesterbanks.com/2015/09/nitrovertex-ambient...

NitroVertex plugin for C4D adds new Ambient Occlusion to Vertex Map feature The Post NitroVertex Ambient Occlusion to Vertex Map Mode originally appeared and published on %%BLOGLINK%,by lesterbanks

Marmoset Toolbag 2 - Dirty Glass Tutorial

September 14, 2015, 05:04 AM

http://www.cgmeetup.net/home/marmoset-toolbag-2-di...

How to create glass with mud on it in Toolbag 2.

Creating and Animating a Rubik’s Cube With Houdi

September 8, 2015, 09:29 AM

http://lesterbanks.com/2015/09/creating-rubiks-cub...

Take advantage of Houdini's procedural capabilities to rig and animate a rubik's cube. The Post Creating and Animating a Rubik’s Cube With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating and Compositing RGB Light Passes in Maya,

September 7, 2015, 10:01 AM

http://lesterbanks.com/2015/09/compositing-rgb-lig...

How to render an RGB Light Pass in Autodesk Maya, and using it for compositing in Nuke, with some tips for working with EXR images. The Post Creating and Compositing RGB Light Passes in Maya, Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

Scripting a Copy Skin Weights Tool With Python

September 4, 2015, 09:58 AM

http://lesterbanks.com/2015/09/scripting-a-copy-sk...

Create a once click copy skin weights, skin cluster tool for Maya using some easy Python scripting The Post Scripting a Copy Skin Weights Tool With Python originally appeared and published on %%BLOGLINK%,by lesterbanks

V-Ray for Maya, Advanced Production Workflow and T

September 1, 2015, 11:17 AM

http://lesterbanks.com/2015/09/v-ray-advanced-prod...

Learn V-Ray advanced productions workflows as MaxDepth's new training series sees release. The Post V-Ray for Maya, Advanced Production Workflow and Techniques originally appeared and published on %%BLOGLINK%,by lesterbanks

Use an Effector to Control Your Cloner Animations

August 28, 2015, 12:33 PM

http://lesterbanks.com/2015/08/use-an-effector-to-...

A quick and easy workflow showing how to use a cinema 4d effector that will allow you to control your cloner animations directly in the C4D viewport. The Post Use an Effector to Control Your Cloner Animations originally appeared and published on %%BLOGLINK%,by lesterbanks

Use the Correction Deformer to Access Polygons in

August 28, 2015, 09:25 AM

http://lesterbanks.com/2015/08/correction-deformer...

The Correction Deformer in Cinema 4D can be used to work more procedurally with parametric objects. The Post Use the Correction Deformer to Access Polygons in a Cloner Group originally appeared and published on %%BLOGLINK%,by lesterbanks

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