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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

An In-Depth Look Into the Future of 3D Modeling

August 17, 2015, 09:33 AM

http://lesterbanks.com/2015/08/an-in-depth-look-in...

Andrew Camenisch, the product manager for Maya's 3D Modeling Workflows shows off some prototype modeling tools that will take 3D Modeling into the future. The Post An In-Depth Look Into the Future of 3D Modeling originally appeared and published on %%BLOGLINK%,by lesterbanks

VRAYforC4D To Get Parity With Standard V-Ray Core

August 14, 2015, 09:32 AM

http://lesterbanks.com/2015/08/vrayforc4d-to-get-p...

The latest version of VRAYforC4D will have all the features of other forms of v-ray and reflect the same version numbers. The Post VRAYforC4D To Get Parity With Standard V-Ray Core Versions originally appeared and published on %%BLOGLINK%,by lesterbanks

3DS Max TUTORIAL – Real Time HAIR Modeling with

August 14, 2015, 05:51 AM

http://cgvilla.com/2015/08/14/3ds-max-tutorial-rea...

Tutorial on using the Hair&Fur modifier in 3DS Max to create real time hair for game.

Getting Started With Hexels

August 13, 2015, 12:34 PM

http://lesterbanks.com/2015/08/getting-started-wit...

Hexpert Artist Mira Karouta breaks down all you need to know about painting in Hexels. The Post Getting Started With Hexels originally appeared and published on %%BLOGLINK%,by lesterbanks

DomeMaster Lens Shader Making Its Way to C4D

August 13, 2015, 09:18 AM

http://lesterbanks.com/2015/08/domemaster-lens-sha...

The DomeMaster lens shader for creating full-dome renders, will be making it's way over to Cinema 4D under the Arnold renderer for C4d. The Post DomeMaster Lens Shader Making Its Way to C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

What’s New in Maya 2016 Extension Release

August 12, 2015, 10:03 AM

http://lesterbanks.com/2015/08/whats-new-in-maya-2...

Autodesk revealed Maya 2016 Extension release, which sort of catches some of the things that Maya has fallen behind on. Over the last few releases, the Maya team have done an outstanding job of bringing some neglected and lackluster areas of Maya up to the level they need to be at. The Maya 2016 Extension release […] The Post What’s New in Maya 2016 Extension Release originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Bevels for Boolean Intersections in C4D

August 11, 2015, 09:53 AM

http://lesterbanks.com/2015/08/bevels-boolean-c4d/

Easily create beveled edges for boolean intersections in Cinema 4D, by using the hidden polygon selections The Post Creating Bevels for Boolean Intersections in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

multi-pass sequence manager for Cinema 4D Tutorial

August 10, 2015, 11:03 AM

https://www.aotg.com/multi-pass-sequence-manager-for-cinema-4d-tutorial/

Multi-pass sequence manager for Cinema 4D that helps you organize your rendered image sequences and maintain Object Buffer names.

Use iExpressions for an Automatic Walk Cycle in Ae

August 8, 2015, 09:40 AM

http://lesterbanks.com/2015/08/use-iexpressions-fo...

iExpressions 2 allows you to animate a walk cycle by only keying the character's position. The Post Use iExpressions for an Automatic Walk Cycle in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks

Cinema 4D Random Path From Surface Tool

August 8, 2015, 09:40 AM

http://lesterbanks.com/2015/08/cinema-4d-random-pa...

Generate a random path on any polygon object using this handy python script. The Post Cinema 4D Random Path From Surface Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

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