It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 27, 2015, 12:38 PM
http://lesterbanks.com/2015/08/tracking-a-head-wit...
Watch VFX Artist Matthew Merkovich walk through the task of supervised tracking of an actor's head using SynthEyes The Post Tracking a Head With SynthEyes originally appeared and published on %%BLOGLINK%,by lesterbanks
August 26, 2015, 12:32 PM
http://lesterbanks.com/2015/08/rigging-plugs-to-ca...
Use the Mograph Tracer object with splines to rig cables in Cinema 4D for animation The Post Rigging Plugs to Cables in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 26, 2015, 09:21 AM
http://lesterbanks.com/2015/08/fusion-360-for-game...
Check out how you can use Autodesk's Fusion 360 in a game assets workflow. The Post Fusion 360 for Game Artists originally appeared and published on %%BLOGLINK%,by lesterbanks
August 24, 2015, 09:12 AM
https://www.aotg.com/vertex-tool-tutorial/
Round mask/shape layer corners with a click! Vertex Tool applies rounding algorithms to a shape by placing two (in some cases more) new vertices in place of original one at selected corner, based on a specified line length. There are 12 corner rounding algorithms to choose from.
August 24, 2015, 05:04 AM
http://www.cgmeetup.net/home/hair-clone-in-cinema-...
Augenhorn – With the Correction Deformer you can access Polygons of Parametric Objects, even things like Cloners or Hair, and make selections. I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.
August 21, 2015, 12:32 PM
http://lesterbanks.com/2015/08/editing-normals-for...
Create more controlled anime-style or cartoon renderings by editing the normals of your mesh to better suit the style. The Post Editing Normals for Anime-Style Shading in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 09:35 AM
http://lesterbanks.com/2015/08/using-python-in-may...
Learn some of the basics for creating and auto-rig tool in Maya using Python scripting. The Post Using Python in Maya to Create an Auto-Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 09:35 AM
http://lesterbanks.com/2015/08/wondering-whats-new...
Maya BonusTools for 2016 have been out for a while, here is a comprehensive overview of what is new. The Post Wondering What’s New in Maya 2016 BonusTools? Here is an Overview originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 05:04 AM
https://www.aotg.com/rendering-curves-with-arnold-for-maya-part-1/
Rendering Curves with Arnold for Maya – Part 1
August 18, 2015, 02:24 PM
http://lesterbanks.com/2015/08/uv-mapping-in-maya-...
The Render Blog shows how to UV map the easy way, covering how to tackle common issues. The Post UV Mapping in Maya, Made Easy originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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