It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 28, 2014, 03:53 AM
http://feedproxy.google.com/~r/Lesterbanks/~3/YeQe...
the Cinema 4d Polygon Groups to Objects command can easily break an object into individual separate polygon faces Advertise here with BSA The post Use Polygon Groups to Objects To Quickly Separate Polygon Faces in C4D originated on LESTERBANKS.
May 27, 2014, 04:12 PM
http://feedproxy.google.com/~r/Lesterbanks/~3/r4lG...
two simple ways to create an intestinal environment in Maya for biomedical visualization animations Advertise here with BSA The post Creating Medical Illustrations in Maya? Here Are Two Methods for Modeling an Intestinal Environment originated on LESTERBANKS.
May 27, 2014, 04:11 PM
http://lesterbanks.com/2014/05/sculpting-white-wal...
Watch the process and discussion for sculpting a game of thrones white walker in Zbrush Advertise here with BSA The post Sculpting a White Walker in ZBrush originated on LESTERBANKS.
May 26, 2014, 03:48 AM
http://cgi.tutsplus.com/tutorials/create-an-awesom...
This week Cgtuts+ brings you another amazing two part, in-depth Houdini tutorial, available exclusively to our Premium subscribers. The tutorial follows Houdini artist Alvaro Castaneda as he walks us through the creation of this awesome animated pinboard scene. Today’s part covers the creation of the model, whilst part 2 goes on to look at animation and rendering. Click the title now to download day 1!
May 26, 2014, 03:46 AM
http://lesterbanks.com/2014/05/last-memory/
The Baltic Harbour Porpoise is at the brink of extinction! In the central Baltic Sea only about 300 individuals are left and pressure from underwater noise pollution, oil and gas exploration and extensive fishery keeps rising. It is important that we start to protect the small whales at our door step before it is too […] Advertise here with BSA The post The Last Memory originated on LESTERBANKS.
May 22, 2014, 12:37 PM
http://lesterbanks.com/2014/05/techniques-creating...
Morten notes that the possibilities are endless when it comes to creating this type of stylized environment in Maya, and experimentation becomes key. Morten focuses on some aesthetic values for the stylized environments, introducing the concept of how to guide the viewer’s eye.
May 21, 2014, 04:34 AM
http://cgi.tutsplus.com/tutorials/model-the-corsai...
In the sixth part of the Corsair series, you'll look at using Maya's powerful Lattice deformer to quickly give the top mesh it's contour. And begin modeling one of the most challenging aspects of the case, the top front panel.
May 20, 2014, 09:35 AM
http://lesterbanks.com/2014/05/camera-mapping-easy...
Motion Graphics Artist Casey Latiolais shares a look at adding some life into a simple 2D image by way of camera mapping in Cinema 4D. Using simple stand in geometry and camera mapping can make a real visual impact by animating a slight camera movement.
May 20, 2014, 09:34 AM
http://lesterbanks.com/2014/05/animating-glitch-af...
Mt. Mograph Matt Jylkka offers a look at creating glitch affected animated type in After Effects using a simple but effective technique, animating elements manually. Using both Adobe Illustrator and After Effects, Matt shows how to create and stagger the animation in Ae with a few workflow tips for working with and affecting multiple layers in After Effects.
May 20, 2014, 04:42 AM
This is "Tutorial 19 Preview - Acid Effect" by BW Design on Vimeo, the home for high quality videos and the people who love them.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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