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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Intro to Particles in Houdini 13

May 19, 2014, 02:29 PM

http://lesterbanks.com/2014/05/introduction-partic...

Rohan Dalvi posts a look at using particles in Houdini 13 covering all the basics. As an introduction, Rohan offers a look at the basics of particle emission in Houdini, and how to emit particles from surfaces and the attributes involved.

Cheating a Flocking Simulation in C4D

May 18, 2014, 06:35 AM

http://lesterbanks.com/2014/05/cheating-flocking-s...

SioPio walks through using standard C4D tools to easily cheat a flocking simulation that can be used in many situations. This technique can easily create a convincing swarm or flocking simulation which is useful for animation multiple of objects, such as a school of fish, flock of birds, or swarm of insects.

Easily Control Color Bleeding in C4D

May 14, 2014, 04:45 PM

http://lesterbanks.com/2014/05/get-better-handle-g...

Jamie Hamel-Smith offers another quick 5 minute tip, this time looking at how to take some control back from your global illumination rendering in Cinema 4D and control color bleeding. Technically the color bleeding is coming from the light bouncing off of multiple surfaces picking up colors form the previous bounces – this is what Global Illumination is really all about.

Rig a Fish in Maya

April 28, 2014, 07:36 AM

http://cgi.tutsplus.com/tutorials/rig-a-fish-in-ma...

Learn how to create a powerful fish rig in Maya with Shaun Keenan.

CGI 3D Tutorial HD: 3ds Max Material Editor Basics

April 23, 2014, 03:47 PM

https://www.youtube.com/watch?v=mP6JG5__kZo

In this quick tutorial, you'll learn how to navuigate the Material Editor found within 3DS Max and see the different funtionalities built into it. We'll look...

Getting Started Using Iray for Maya

March 29, 2014, 04:51 PM

http://lesterbanks.com/2014/03/getting-started-usi...

[0x1] Consultancy posts a look at using their implementation of iRay in Maya, showing off the installation, integration and use of iRay in Maya 2014. Although iRay can Maya can be “ticked” into working together, [0x1]‘s iRay is completely integrated into Maya and offers an easy setup and workflow making use of iRay’s embedded features. [0x1] Consultancy is set to release [0x1]‘s iRay for Maya on 1st of April 2014. You may remember from a previous post, that [0x1] has been working on an...

Exporting Mari Textures for Modo

March 24, 2014, 12:45 PM

http://lesterbanks.com/2014/03/exporting-mari-text...

Mike Jagodzinski shares some of his workflows for bringing in an using Mari textures in Modo. Mike shows how to export a complex model’s textures channels from Mari and use those in Modo, setting up materials and rendering.

Creating an Animated Banner in C4D

March 23, 2014, 11:48 AM

http://lesterbanks.com/2014/03/creating-animated-b...

Rene shares a tutorial on how to create the popular 2D style animation look in 3D, using some simple techniques in Cinema 4D. The tutorial covers how to set up and animate a banner into the scene, and also includes creating some 2D effect style graphics to enhance the animation – all in 3D space.

Plastic Animation Paper

March 23, 2014, 11:47 AM

http://lesterbanks.com/2014/03/plastic-animation-p...

PAP, or Plastic Animation Paper was a Animation application that was built to bridge traditional 2D animation with computer based workflows. That was almost two decades ago, and it has been a few years since PAP was retired and no longer supported.

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