It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 23, 2014, 11:47 AM
http://lesterbanks.com/2014/03/qubahqs-free-chroma...
QubaHQ Posts a new Chromatic Aberration Rig with a look on its use. I hope that you all remember Quba Michalski. If you don’t, Quba offered a great resource for After Effects tutorials that covers some great topics. Well, Quba is back with what he calls “season 2″. Ti has been nearly two years since Quba has done a tutorial, and I for one feel that was way too long – he was greatly missed!
March 21, 2014, 03:22 PM
http://lesterbanks.com/2014/03/creating-ray-bounce...
Inspired by krotMonster’s ray bounce experiment, Uwe Schweer-Lambers (Equiloud) shows how it is possible to create something similar using X-Particles in Cinema 4D.
March 21, 2014, 11:43 AM
http://lesterbanks.com/2014/03/v-ray-3-maya-hits-b...
The Chaos Group launched the V-Ray 3 open beta program for Autodesk Maya, just as they did for the 3ds Max version of V-Ray – asking for user input and feedback.
March 19, 2014, 12:37 PM
http://lesterbanks.com/2014/03/morphing-mask-shape...
Owner and Executive Producer at Consequence Video Designs Garner Raymond shows some best practices for how to animate masks in After Effects, from one shape to another – creating a morphing effect in between.
March 19, 2014, 12:36 PM
https://www.youtube.com/watch?v=-RNfwobFmCo
Zbrush Tutorial: Sculpting the Head Using Dynamesh 06 Link to reference Images: https://drive.google.com/file/d/0B7-kmFd_jXUoaVJNdC14UEQ4V00/edit?usp=sharing
March 13, 2014, 01:10 PM
http://lesterbanks.com/2014/03/creating-small-scal...
A new tutorial from Mike Haas (Happy Wasteland Studios) who walks through creating a small scale explosion like one that could be created by a mortar round. This tutorial is a pretty good overview if you wanted to get started using Maya’s dynamics systems.
March 13, 2014, 01:09 PM
http://lesterbanks.com/2014/03/techniques-using-ne...
Derek Lieu walks through some of the things he put together when he animated the cutscenes for the game BattleBlock Theater. Derek shows how he used the Newton Physics engine for After Effects to build a lot of the animation for the cardboard cutout characters. Showing how some of the shots were put together for animation with the very first release of Newton for After Effects.
March 11, 2014, 07:34 PM
http://lesterbanks.com/2014/03/creating-trees-sapl...
The Sapling generator Addon creates trees for blender based on the method that was developed by Jason Weber and Joseph Penn in their paper ”Creation and Rendering of Realistic Trees”. You can easily create a wide variety of tree models using a curve as the base element of construction. This also allows for dynamic geometry which can be used to change the level of detail for the tree models that are created.
March 11, 2014, 12:11 PM
http://lesterbanks.com/2014/03/using-zbrush-create...
Daniel Cahill provides a tutorial for using the new GMH2 Polygon to Maya Hair tool from Thunder Cloud Studio. As Daniel mentions, the GMH2 site has some great and in-depth tutorials on using the GMH2 plugin for Maya, so this tutorial is more about getting the kind of geometry you need for the GMH2 tools, and getting them ready to work with in Maya.
March 11, 2014, 09:57 AM
http://lesterbanks.com/2014/03/turn-effects-compos...
You can now automatically generate a SpriteSheet in After Effects thanks to Sheetah. This new SpriteSheet tool can turn any After Effects composition into a SpriteSheet file, really quickly.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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