To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create Wrap Deformer in Bifrost for FX

March 30, 2022, 09:44 AM

https://lesterbanks.com/2022/03/how-to-create-wrap...

The Maya Guy shows how to create procedural effects with a Bifrost Wrap Deformer. A new tutorial from the Maya Guy Phil Radford shows how to create a wrap deformer in Maya Bifrost for procedural effects. In

Dear Reality Stereo Plugin Bundle With Mixing and Spatializer

March 30, 2022, 09:44 AM

https://postperspective.com/dear-reality-stereo-pl...

Immersive audio company Dear Reality has a new plugin bundle that brings a simplified mixing workflow and spatial audio to stereo production. The Stereo Production Bundle includes the dearVR Mix virtual mix-room plugin and the dearVR Music spatializer plugin. While dearVR Mix ensures reliable headphone mixing in customizable virtual mix rooms, dearVR Music adds a 360-degree panner and spatial reverb that gives depth and width to a mix. Continue reading → March 29, 2022 The post Dear Reality St...

10 Ways to Improve Facial Animation

March 30, 2022, 09:43 AM

https://lesterbanks.com/2022/03/10-ways-to-improve...

Chester Sampson offers ten tips that can drastically improve facial animation. Have a look at the impact a few small changes can make to facial animation in 3D. This new tutorial from Illumination MacGuff animator

How to Make a Tufted Leather Material With Substance Sampler

March 29, 2022, 08:40 AM

https://lesterbanks.com/2022/03/how-to-make-a-tuft...

The Substance Team shows how to make a great-looking tufted leather material using Sampler. Adobe Substance 3D Sampler allows you to convert photographs into the materials needed for 3D surfaces or HDR environments. Substance Sampler

How to Easily Guide and Emit RBD Sims in Houdini

March 29, 2022, 08:40 AM

https://lesterbanks.com/2022/03/how-to-easily-guid...

Kate Xagoraris shows how you can guide and emit RBD sims in Houdini, making a character fall apart. This new Side FX Houdini tutorial from Kate Xagoraris uncovers how you can create a walking character

Working with the Zbrush GoB Addon for Blender

March 29, 2022, 08:40 AM

https://lesterbanks.com/2022/03/working-with-the-z...

Matthias Pieroth covers the workflow between Zbrush and Blender Using GoZ and GoB. ZBrush is an excellent addition to a lot of 3D workflows. If you are inserting Zbrush as something in the middle of

AI tool renders 2D photos as allaround 3D scenes

March 28, 2022, 09:02 AM

https://newatlas.com/photography/nvidia-instant-ne...

At last week's GTC developer conference, Nvidia revealed a nifty AI tool that takes a bunch of 2D photos of the same scene from different angles and almost instantly transforms them into a three-dimensional digital rendering.

How to Make ZBrush Displacement Maps for Arnold in Maya

March 25, 2022, 08:35 AM

https://lesterbanks.com/2022/03/how-to-make-zbrush...

Nexttut shows how to get displacements out of ZBrush and into Arnold in Maya. This new tutorial from the folks at NextTut shows how you can use Zbrush’s multimap exporter to create the displacement maps you can

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