To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Build Dynamic a Waterdrop Effect With X-Particles

July 1, 2020, 01:37 PM

https://lesterbanks.com/2020/06/build-dynamic-a-wa...

Markus Gonser shows how to create a dynamic waterdrop effect in Cinema 4D along with Octane. One way to learn is to get a scene file and comb through it to see the setup. Other

Get to Know Some Maya Bifrost Graph Nodes

July 1, 2020, 01:36 PM

https://lesterbanks.com/2020/06/get-to-know-some-m...

Phil Radford breaks down some of the Bifrost Graph nodes and how they work. Bifrost Graph is a node-based way to design, build, and test custom behaviours in Maya. While we’ve all seen some pretty

How to Attach a Layer to the End of a Path Using E

July 1, 2020, 01:36 PM

https://lesterbanks.com/2020/06/how-to-attach-a-la...

The Motion Boutique shows how you can attach a layer to the end of a path in After Effects. Arrowheads, type, leaders and more; There are more than a few tools that let you attach something

Learn How to Create Dynamic Wires in Maya

June 29, 2020, 01:11 PM

https://lesterbanks.com/2020/06/learn-how-to-creat...

SYIA Studios shows how you can create dynamic wires in Maya using nHair. There are a couple of tools that allow you to create simulated wires in Autodesk Maya easily. Still, it’s good to know what those

How to Create an RGB Split in Ae Using the Free Qu

June 29, 2020, 01:11 PM

https://lesterbanks.com/2020/06/how-to-create-an-r...

Plugin Everything shows how you can easily create an RGB split effect with their free Chromatic Aberration plugin. You can choose to create an RGB split (a chromatic aberration effect) manually in After Effects. There are a

How to Create a Great Looking Skin Shader in Octan

June 26, 2020, 01:09 PM

https://lesterbanks.com/2020/06/how-to-create-a-gr...

Rohan Dalvi shows how to set up a skin shader in Octane 2020 using Random Walk SSS. While Subsurface Scattering is nothing new, there is an addition to Random Walk SSS. SSS simulates the effect

A Quick Overview of Retopology With 3D Coat

June 26, 2020, 01:09 PM

https://lesterbanks.com/2020/06/a-quick-overview-o...

Aleksey Voznesenski covers a fast overview of how to create retopology in 3D Coat. 3D Coat is a jack of all trades kind of software. It handles sculpting, painting, UVs and retopology, among other things.

How to Reflect Environment in Nuke Using a Normal

June 25, 2020, 01:25 PM

https://lesterbanks.com/2020/06/how-to-reflect-env...

Chetal Gazdar covers the process of creating environmental reflection using a normal pass in Nuke. Environmental reflections in compositing have a few core fundamental concepts that will be true, no matter your tools. Covering these

3 Steps to a Better Character Turn

June 25, 2020, 01:25 PM

https://lesterbanks.com/2020/06/3-steps-to-a-bette...

Matt Drummond shares some essential tips to create a better character turn in animation while incorporating the golden ratio. Feature Film Director and Emmy award-winning animator Matt Drummond studied the golden ratio and how it can precisely relate

New Script Offers Simple Version Control in Maya

June 25, 2020, 01:25 PM

https://lesterbanks.com/2020/06/new-script-offers-...

Graciliano Camargo Simple Version Control script for Maya might be a life-saver. A new script for Autodesk Maya by Graciliano Camargo allows you to have versioning without disturbing your workflow. The tool was born out

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.