It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 27, 2020, 12:40 PM
https://lesterbanks.com/2020/05/how-to-create-obje...
Luis Miranda shows how you use object buffers in Redshift. Creating everything in a render may be madness, depending on your pipeline. Compositing is a lot of the times the best answer when it comes to 3D
May 27, 2020, 12:39 PM
https://lesterbanks.com/2020/05/how-to-emit-sticky...
Mikael Pettersén shows how you can emit sticky vellum balls in Side FX Houdini. It sounds like a whole complicated thing, but it’s a simple set up. In this tutorial from Short & Sweet 3D
May 26, 2020, 02:22 PM
https://www.animationmagazine.net/immersive/aardma...
Aardman and Fictioneers have revealed the first Wallace & Gromit animation from their new venture, teasing the duo’s first foray into augmented reality. For the first time ever, the beloved claymation characters will bring fans directly into their adventures via The Big Fix Up: a first of its kind, story-driven experience that promises to bring together these globally iconic characters and state-of-the-art technology.
May 24, 2020, 03:32 PM
https://lesterbanks.com/2020/05/how-to-make-photor...
Arvid Schneider shows how you can create a great looking cardboard shader with Arnold, procedurally. There is great value in simple exercises. As an example, a task like creating a cardboard shader from reference while
May 24, 2020, 03:32 PM
https://lesterbanks.com/2020/05/how-to-use-curves-...
Cody Winchester shows a trick to get curves working as custom bone shapes in Blender. A neat rigging thing in Blender is that you can designate objects as custom bone shapes. The bone will take
May 23, 2020, 03:22 PM
https://lesterbanks.com/2020/05/rainbox-gears-up-f...
Help bring a new version of DUIK plus many other great things to life through this new crowdfunding campaign. Many animators and motion designers owe a debt of gratitude to the Rainbox team and Nicolas
May 23, 2020, 03:22 PM
https://lesterbanks.com/2020/05/how-to-make-mirror...
Luciano A. Muñoz Sessarego shows how you can easily mirror poses in Blender. For Maya animators, there are a few tools available for animation that make life just a bit easier. Lots of animators use
May 22, 2020, 01:24 PM
https://lesterbanks.com/2020/05/creating-a-toothbr...
Helge Maus covers setting up a proper Houdini project structure and creating a NURBS toothbrush and Glass. Helge Maus of PixelTrain has some pretty fantastic learning resources. A new series called “Houdini Practice Hour” is one for
May 22, 2020, 01:24 PM
https://lesterbanks.com/2020/05/using-mantaflow-to...
Iridesium explains how you can create a simple but massive explosion in Blender using Manatflow. Joel Adams (Iridesium) posts a tutorial that shows how you can get started with Mantaflow in Blender to create a
May 21, 2020, 01:04 PM
https://lesterbanks.com/2020/05/new-tool-generates...
Mr. Dentist is a procedural and art-directable teeth and gums creation tool for characters. I mean, it’s fun to model things, but sometimes you want to get the job done in record time and still
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.