To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Modular System Retrospective from a Sound Designer

February 13, 2018, 10:28 AM

http://designingsound.org/2018/02/modular-system-r...

This is a guest contribution by Seattle-based sound designer Chris Burgess. Chris has been working principally in game audio for the last several years to support his “healthy” addiction to synths. Recently he’s worked on Guild Wars 2, Middle-earth: Shadow of War and République. I built my first modular system about seven months ago and dove in with an […]

Escape Motions releases Rebelle 2.1

February 13, 2018, 06:20 AM

http://www.cgchannel.com/2018/02/escape-motions-re...

Escape Motions has unveiled Rebelle 2.1, the next update to its fluid-simulation-based digital painting tool, improving blending of watercolours, and adding support for brush stroke smoothing and auto-saving.

Kat Evans - Women in VFX

February 13, 2018, 06:20 AM

http://www.allanmckay.com/127/

This is Allan McKay. Welcome to Episode 127! I’m speaking with Kat Evans about Women in the Industry. I think this one will be really cool and has been requested in the past. Oddly enough, for 2 or 3 years, I’ve wanted to talk to Kat on the Podcast. She has worked in the industry for over a decade, for several studios and shops like ILM, Giant Killer Robots and others. She is married to Neil Blevins who is also in the industry which I thought would be interesting to talk about as well.

Reversing Sunset to make Sunrise

February 13, 2018, 06:19 AM

https://www.provideocoalition.com/day-13-28daysofq...

This is the first of our reader QuickTips which comes to us courtesy of Clark Morris, Senior Editor of 30 Second Street. I have to honestly say that I have never thought of the left to right, right to left direction of a sunrise or sunset when I have quickly hit the reverse button in my NLE to turn that sunrise to a sunset, or vice versa. But I’ll take Clark’s word for it and heed this advice the next time. Take it away Clark!

Kong: Skull Island VFX Breakdown

February 13, 2018, 06:19 AM

http://www.cgmeetup.net/home/kong-skull-island-vfx...

The Rodeo FX team delivered 80 shots for this film. Much of our work can be seen in the film’s opening sequence during a fight between two World War II pilots. We also created numerous matte paintings for multiple locations around the island and its jungle, including a sequence showing pillars that reveal secrets about Kong’s origins when properly aligned.

FANTASTIC BEASTS: VFX Breakdown by Double Negative

February 13, 2018, 06:19 AM

http://www.artofvfx.com/fantastic-beasts-and-where...

Let’s go back in 2016 with the VFX Breakdown by Double Negative about their work on FANTASTIC BEASTS AND WHERE TO FIND THEM...

Apple Final Cut Pro X: 2D Text Effects

February 12, 2018, 06:06 PM

https://www.aotg.com/apple-final-cut-pro-x-2d-text-effects/

We use text to explain something to an audience that they can’t easily get any other way. However, just because it’s text doesn’t mean it can’t look arresting. Animated, interesting-looking text is increasingly important – especially for social media. In this session, you’ll learn new tech...

Apple Final Cut Pro X: 3D Text Effects

February 12, 2018, 06:06 PM

https://www.aotg.com/apple-final-cut-pro-x-3d-text-effects/

We use text to explain something to an audience that they can’t easily get any other way. However, just because it’s text doesn’t mean it can’t look arresting. Animated, interesting-looking text is increasingly important – especially for social media. In this session, you’ll learn new tech...

MediaMotion Ball celebrates 21 years by Jose Antun

February 12, 2018, 12:45 PM

https://www.provideocoalition.com/mediamotion-ball...

An all-volunteer produced event, the MediaMotion Ball serves as the unofficial industry kickoff and reunion event for the production, post production and motion graphics communities.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.