To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

10 Animated Shorts Advance in Oscar Race

November 23, 2016, 01:30 PM

http://www.animationmagazine.net/events/10-animate...

The Academy of Motion Picture Arts and Sciences has narrowed down the initial 69 qualifying films to a list of 10 animated shorts that will progress in the voting process for the 89th Academy Awards.

3ds Max Tips and Tricks for Hard-Surface Modeling

November 23, 2016, 06:01 AM

http://www.cgmeetup.net/home/3ds-max-tips-and-tric...

Autodesk visits Jacques Choi, lead character artist at Eidos-Montreal, who shares the 3ds Max workflow for creating hard-surface character augmentations during the development of Deus Ex: Mankind Divided.

On Layoffs

November 23, 2016, 06:01 AM

http://animationguildblog.blogspot.ca/2016/11/on-l...

Members and TAG officers have asked, "What does an Animation Guild member do if he finds himself laid off?"

Ron Thornton, RIP

November 22, 2016, 07:51 PM

http://animationguildblog.blogspot.ca/2016/11/ron-...

Ron Thornton, an Emmy-winning visual effects designer, supervisor and producer who worked on such shows as Babylon 5 and Star Trek: Voyager, has died. He was 59.

New Wacom Cintiq Pro line offers portability, upda

November 21, 2016, 01:21 PM

http://postperspective.com/new-wacom-cintiq-pro-li...

Wacom has introduced a new line of Wacom Cintiq Pro creative pen displays: the Cintiq Pro 13 and Cintiq Pro 16. The Wacom Cintiq Pro features a thin and portable form factor, making them suitable for working on the road or remotely. Cintiq Pro’s new Pro Pen 2, Continue reading → November 21, 2016 The post New Wacom Cintiq Pro line offers portability, updated pen, more appeared first on Randi Altman's postPerspective.

Animating a Tail? Create Easy Follow Through by Of

November 21, 2016, 10:50 AM

http://lesterbanks.com/2016/11/animating-tail-offs...

Follow through and overlapping animation might seem tedious to some. It can be tricky to get the timing correct on objects like a flag, or a character’s tail. I you are animating a tail, there is a little trick that you can use that can make things much easier. Just offset curves in time. Paul The Post Animating a Tail? Create Easy Follow Through by Offset Curves originally appeared and published on %%BLOGLINK%,by lesterbanks

Mastering Toon Lighting, Compositing and Freestyle

November 21, 2016, 05:19 AM

http://www.cgmeetup.net/home/mastering-toon-lighti...

Frederik Steinmetz at Blender Conference 2016. Blender is a 3D render engine, but cartoons traditionally look more like 2D. Getting consistant lighting across irregular objects can be tedious, but there is a method that uses the toon shader, but leaves the lighting to the compositor.

Creating Dynamic Subdivision in Cinema 4D

November 18, 2016, 10:19 AM

http://lesterbanks.com/2016/11/creating-dynamic-su...

Adam Hislop’s dynamic subdivisions have inspired similar setups. Entagma’s Moritz Schwind recreated a similar setup in Side FX Houdini. Now, Inlifethrill Design’s Dobromir Dyankov posts a look into creating a dynamic subdivision setup in Cinema 4D. Heslop’s dynamic subdivisions test used a rig in OpenFrameWorks, which did all of the mesh calculations and the drawing. He The Post Creating Dynamic Subdivision in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

FXHome Releases HitFilm Pro 2017 and Ignite Pro 20

November 17, 2016, 10:19 AM

http://lesterbanks.com/2016/11/fxhome-releases-hit...

FXHome has released HitFilm Pro 2017, offering some long awaited features, and expansion of memory and color-space. HitFilm Pro 2017’s new features adds a little something for everyone. HitFilm caters to editors to visual effects artists, motion graphics artists to colorists. HitFilm has upgraded 3D rendering, added more visual effects tools and presets. You now The Post FXHome Releases HitFilm Pro 2017 and Ignite Pro 2017 originally appeared and published on %%BLOGLINK%,by lesterbanks

The Martian VR Experience Released

November 16, 2016, 05:46 AM

https://www.studio360vr.com/martian-vr-experience-...

Fox has released its virtual reality take on the stranded-on-Mars movie for the HTC Vive and PlayStation VR. Support for Oculus Rift is coming soon.

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