To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

PENNY DREADFUL - Season 3: VFX Breakdown by Mr. X

July 18, 2016, 05:14 AM

https://www.aotg.com/penny-dreadful-season-3-vfx-breakdown-by-mr-x/

Mr. X presents their work (especially the environments) for the season 3 of PENNY DREADFUL...

RPG game sounds, granular textures, city nights in

July 18, 2016, 05:14 AM

http://www.asoundeffect.com/new-sound-effects-rpg-...

This week we have four libraries that dig deep to offer you something new: We have an assortment of every sound a mouth could make, from lip smacks to guttural hums, a video game-ready collection for your up-and-coming massive multiplayer online experience, moody drones summoned from twisted instruments, and sounds of city nights captured in the immersive surround format. From drag-and-drop libraries to experimental collections, we have quite the variety of sounds for you this week!

CG Garage Podcast - Bryan Grill Scanline

July 18, 2016, 05:14 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Two time VFX nominee and member of the Academy, Bryan Grill of Scanline VFX speaks to us about his impressive career working from the ground up to be one of the top people in the field. His long career at Digital Domain and Scanline have been blessed with many great stories. He recently finished supervising Independence Day: Resurgence.

Sunday Sound Thought 29 – The World as Sound Des

July 17, 2016, 02:40 PM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve kept a notebook for sound items and ideas over the last […]

Sunday Sound Though 29 – The World as Sound Desi

July 17, 2016, 02:40 PM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve kept a notebook for sound items and ideas over the last […]

A Look at the Techniques of Thelma Schoonmaker

July 17, 2016, 02:39 PM

http://nofilmschool.com/2014/08/influential-editin...

Of all our modern directors, there is perhaps none with a more eidetic memory than Martin Scorsese; defined as an ability to recall precise images, sounds and objects, three of the main elements of motion pictures, Scorsese seems to remember every shot in every film he has ever seen, and probably some films he hasn't seen yet. It's what makes him such a complete filmmaker; he's a master of technique, able to conjure any cinematic effect he likes, and yet he never makes a film that feels less tha...

How the VFX Team Brought Slimer Back to Life

July 17, 2016, 02:39 PM

http://www.hollywoodreporter.com/behind-screen/gho...

While all the pre-release controversy surrounding the new Ghostbusters may have swirled around the casting of four actresses, for the visual effects team working on the new movie creating a new generation of ghosts posed just as much of a challenge.

Jermaine Stegall and Morgan Kibby - Sundance Insti

July 17, 2016, 05:27 AM

http://soundworkscollection.com/news/soundworks-co...

In this exclusive interview we chat with Composer Jermaine Stegall and Composer Morgan Kibby about their experience of being selected for the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound.

Pete Horner - Sundance Institute Music and Sound D

July 17, 2016, 05:27 AM

http://soundworkscollection.com/news/soundworks-co...

In this exclusive interview we chat with Sound Designer and Re-recording Mixer Pete Horner about his involvement as a mentor at the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound and his experience working on independent films.

Watch Jeff Wagner’s Houdini VEX and VOPS Webinar

July 16, 2016, 12:12 PM

http://lesterbanks.com/2016/07/houdini-vex-vops/

Jeff Wagner, Side Effects, Senior Technology Consultant has an in-dpeth look at wrangling within Houdini VEX. The Post Watch Jeff Wagner’s Houdini VEX and VOPS Webinar originally appeared and published on %%BLOGLINK%,by lesterbanks

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