To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Reverb-28 Weeks of Post Audio-Week 14

February 14, 2017, 07:16 AM

http://www.provideocoalition.com/reverb

There are a wide variety of factors contributing to the quality of sounds that we hear in our lives throughout the day. The pitches, the frequency, the loudness and how the spaces interact with the sounds, contribute to the ultimate blend of it all. Reverberation is a physical trait, defined in physics as – the The post Reverb-28 Weeks of Post Audio-Week 14 appeared first on ProVideo Coalition.

10 Essential Tips for Game Audio Freelancers

February 13, 2017, 07:19 AM

https://www.asoundeffect.com/10-essential-tips-gam...

Planning to go freelance in game audio – or perhaps you already work as a freelancer? Rebecca Parnell is a BAFTA Award winning Sound Designer who has worked in sound for 19 years on 50+ game titles, and has been working freelance for the past 10 years – and in this special guide, she shares her essential tips to a succesful freelance career in game audio.

Sunday Sound Thought 59 – GUI

February 12, 2017, 03:45 PM

http://designingsound.org/2017/02/sunday-sound-tho...

We deal with graphical user interfaces every time we touch a computer, whether that’s our development rig, an ATM, or our phone. How does the design of a GUI affect how we feel about the rest of the associated experience? One of my favorite moments in the life of a project is when the first […]

Sound Editing vs. Sound Mixing: What’s the Diffe

February 10, 2017, 05:06 PM

https://www.premiumbeat.com/blog/sound-editing-vs-...

Sound editing and sound mixing are wildly different professions, and each plays a key role in post-production.

Arrival Audio Team Wins 4th AMPS Award For Excelle

February 10, 2017, 07:21 AM

http://designingsound.org/2017/02/arrival-audio-te...

The AMPS (The Association of Motion Picture Sound) awarded Sylvain Bellemare, Claude La Haye and Bernard Gariépy Strobl the 4th AMPS Award for “Excellence In Sound” for their work on Arrival. You can read the official announcement here.

Composing for Film, TV and Games with John Paesano

February 6, 2017, 05:34 PM

http://www.avidblogs.com/john-paesano/

The article Composing for Film, TV and Games with John Paesano by Derk Hagedorn appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Room Acoustics-28 Weeks of Post Audio-Week 13

February 6, 2017, 05:34 PM

http://www.provideocoalition.com/room-acoustics

One of the most vexing problems about mixing sounds at a home studio is the acoustical qualities of the spaces themselves. Professional sound studios are constructed to offer flat frequency response so as not to color the sounds playing back as you mix. If you have been EQing and altering the sounds for the environment The post Room Acoustics-28 Weeks of Post Audio-Week 13 appeared first on ProVideo Coalition.

New SFX Libraries: The Final Recap

February 6, 2017, 05:33 PM

http://designingsound.org/2017/02/new-sfx-librarie...

Guess what, everyone? This is our last SFX recap on Designing Sound. While we love listening to and sharing information about new SFX libraries, we found there are plenty of other great roundups on the internet. Sorted by frequency, you can read: • A Sound Effect’s Weekly SFX Library Recap • Audio Spotlight’s Monthly Indie […]

Sound Lounge offers remote audio post between NYC,

February 6, 2017, 05:33 PM

http://postperspective.com/sound-lounge-offers-rem...

New York City-based Sound Lounge is now providing remote audio post and sound mixing services for clients based in Boston. Sound Lounge Everywhere was established to provide clients with the comforts of a mixing studio and seamless remote connection to Sound Lounge artists – along with video and audio for realtime sessions, Continue reading → February 6, 2017 The post Sound Lounge offers remote audio post between NYC, Boston appeared first on Randi Altman's postPerspective.

Premiere Pro Part 35: Audio Track Mixer - Submix P

February 6, 2017, 10:28 AM

http://www.doddlenews.com/blogs/premiere-pro-cc-tu...

In part two of my Premiere Pro tutorial on the Submix in the Audio Track Mixer, I take a look at the second way you can use a submix is to send your audio channel directly to your Master output and partly to the Submix so that you can control the amount of the effect you are applying to your audio. Click here for part 1.

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