It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 31, 2016, 02:54 PM
http://designingsound.org/2016/12/dsx-give-away-fi...
So here we are. The final round of winners in the give-away we’ve been running all month on Designing Sound Exchange. Before we announce the grand prize winner, of course. Keep an eye out for that tomorrow. First off, let me thank everyone for participating and helping to make that space special. We’ve seen the user […]
December 31, 2016, 07:26 AM
http://www.moviemaker.com/archives/news/pt-anderso...
Watch this rhythmic cut of the many bangs, thuds, cracks, claps, shots and snorts that comprise the harsh soundscapes of Paul Thomas Anderson's films.
December 31, 2016, 07:26 AM
https://www.aotg.com/frequency-amplitude/
In this video, we define and discuss the difference between frequency and amplitude. Frequency is the rate of change and amplitude is the quantity of change.
December 30, 2016, 02:25 PM
http://designingsound.org/2016/12/sound-with-benef...
As members of the audio industry, sound is our livelihood. Whether we’re cutting dialog, recording, editing, composing, or engaging in any other part of our field, we expose ourselves to sound everyday. And while sound is informative and emotionally moving, it is nevertheless a fatiguing experience for our body. Most of us have heard at […]
December 29, 2016, 07:17 AM
http://designingsound.org/2016/12/recording-life-a...
With more than 30 years of professional activity, Gordon Hempton has dedicated most of his life to listen and record the sounds of nature, an endangered soundscape that he has sworn to protect as a recordist and an activist. Part of his life work has been made available for the rest of the sound community […]
December 28, 2016, 03:29 PM
http://www.provideocoalition.com/passengers-invent...
The sound tapestry inside the spaceship in Passengers may sound as something from a distant future, but it was created with things as simple as glass rolling on a desk or squeaks of an office chair. Passengers, from Director Morten Tyldum and Sony Pictures Entertainment, is a futuristic love story set on a mammoth spaceship The post Passengers: inventing the sound of a space love story appeared first on ProVideo Coalition.
December 28, 2016, 07:32 AM
http://designingsound.org/2016/12/the-sound-music-...
The Playstation VR Audio team recently released a short behind the scenes video highlighting their approach to immersive 3D Audio for Playstation VR Worlds.
December 27, 2016, 02:43 PM
http://designingsound.org/2016/12/win-iris-2-by-iz...
Merry Christmas to everyone! Even if Santa already finished his world tour, he still had some nice gifts for a couple of Designing Sound Exchange members here, starting with Iris 2, the powerful synthesizer by iZotope. As you might already know by now, if you’re interested in Iris 2, please take a break from your chocolate-eating […]
December 27, 2016, 07:01 AM
http://designingsound.org/2016/12/the-vr-soundscap...
Guest Contribution by Kenny Young Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied […]
December 26, 2016, 08:28 AM
http://designingsound.org/2016/12/sunday-sound-tho...
I started this series a year ago…well, a year ago next week…with the goal of making myself continue thinking about sound in new ways. When I was regularly writing longer pieces for this site, that was easy to do. As I stepped back into more of a background role though, I found myself missing the […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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