To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Round 3 Winners and Next Week’s Prizes

December 24, 2016, 03:15 PM

http://designingsound.org/2016/12/round-3-winners-...

So how did we pick this week’s winners? We took the two users who asked questions that generated the most discussion, and the two users who answered the most questions (with overall reputation as a tie breaker), then randomly drew names out of a hat to assign our prizes. So here they are… BernC wins […]

Why John Williams Has Never Seen Any Star Wars Fil

December 23, 2016, 03:36 PM

http://www.cinemablend.com/news/1603780/why-john-w...

Who's the first creative mind you think of when looking back on the entire Star Wars saga? It's probably George Lucas, but I'm confident that for a lot of you, John Williams comes in a close second. After all, not only has Williams scored all of the main Star Wars movies, but his epic music is one of the main reasons why the series has become so popular. Without him, Star Wars just wouldn't feel the same.

Introducing Pro Tools 12.7

December 21, 2016, 06:30 PM

https://www.aotg.com/introducing-pro-tools-12-7/

Music creation just got a whole lot easier… Get inspired with 2 GB of fresh loops from leading producers. Find the perfect loops, samples, and sound effects fast with Soundbase. And explore and share new ideas with Revision History—without the file management fuss.

Quick Chat: Killer Tracks Andy Donahue

December 21, 2016, 06:29 PM

http://postperspective.com/quick-chat-killer-track...

Many of you are already familiar with 27-year-old Killer Tracks. This online resource offers pre-cleared music for film, television, advertising and interactive media. Their catalog spans many genres and features original works from award-winning composers, artists and producers. Their premium catalog is continuously updated with exclusive recordings and new music updates. Continue reading → December 19, 2016 The post Quick Chat: Killer Tracks Andy Donahue appeared first on Randi Alt...

Win a vehicle library from Airborne Sound

December 21, 2016, 10:20 AM

http://designingsound.org/2016/12/win-a-vehicle-li...

VrrrrRRRRRrrm… BRRRRrrrrrm… Chf chf, chf chf, chf chf…. Miaaaaaaaommm… Does that sounds convincing enough for you? Thought so. But hey, that’s why the nice people at Airborne Sound exists! Indeed, amongst their vast catalog of sound libraries hide a good number of equally good quality vehicle sounds, waiting to be used in your next production. […]

MWTM Q&A #27 - Andy Wallace

December 20, 2016, 09:09 PM

https://www.aotg.com/mwtm-qa-27-andy-wallace/

The MIX With The MASTERS Seminar Series is a chance for recording and mixing engineers to work closely with A-List record producers, engineers and mixers and improve their skills in music production. The events take place at Studio La Fabrique in the South of France.

Win Adaptiverb from Zynaptiq

December 20, 2016, 03:54 PM

http://designingsound.org/2016/12/win-adaptiverb-f...

Have you seen me mention how much I love Zynaptiq and their tools before? I feel like I say it a lot. Probably not here on the site all that frequently, but pretty much everywhere else. They first grabbed my attention with their awesome audio restoration tools. I still prefer Unveil over RX’s De-Reverb tool, and […]

THX Partners with Triad Semiconductor to Bring THX

December 20, 2016, 03:43 PM

http://www.prnewswire.com/news-releases/thx-partne...

SAN FRANCISCO, Dec. 20, 2016 /PRNewswire/ -- THX, renowned for the certification of world-class cinemas and electronic devices, has partnered with Triad Semiconductor to manufacture its revolutionary headphone amplifier ASIC.

iZotope Headroom | Ep 3, Pt 2: What is LOUD?

December 20, 2016, 03:34 PM

https://www.aotg.com/izotope-headroom-ep-3-pt-2-what-is-loud/

In Part 2 of the third episode of Headroom, Jonathan is joined by GRAMMY-winning mastering engineer Adam Ayan of Gateway Mastering.

How Justin Hollis Works: Sound Designer at Hexany

December 20, 2016, 08:27 AM

http://www.prosoundeffects.com/blog/how-justin-hol...

The Pro Sound Effects ‘How I Work’ series (inspired by Lifehacker) asks Hybrid Library users what inspires them and what tools and routines help them get work done from day to day. We recently had the chance to catch up with Hexany Audio, a Los Angeles-based audio team specializing in original music and sound for games, ... The post How Justin Hollis Works: Sound Designer at Hexany Audio appeared first on Pro Sound Effects Library.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.