It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 20, 2016, 08:23 AM
https://www.youtube.com/watch?v=qJr_9ZLgn4I
A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.
December 19, 2016, 03:04 PM
http://www.prosoundeffects.com/blog/how-justin-hol...
There is no excerpt because this is a protected post. The post Protected: How Justin Hollis from Hexany Audio Works appeared first on Pro Sound Effects Library.
December 19, 2016, 11:20 AM
http://designingsound.org/2016/12/win-a-copy-of-de...
Monsters. Designing them has always been quite a challenge, sound-wise, as the good balance between a terrifying and intelligible voice is sometimes hard to reach. Fortunately, thanks to recent pieces of software such as the incredible Dehumaniser, voice designers are now able to add more flexibility to their toolbelt during those kind of tasks, allowing them […]
December 19, 2016, 06:38 AM
http://designingsound.org/2016/12/managing-quality...
We all work in creative fields doing creative work with creative people. Along with that creativity is some semblance, great or small, of technology and the requirement for us to guesstimate the length each task we do will take. Making an entertainment product, no matter the medium, has elements of reinventing the wheel and huge […]
December 18, 2016, 05:44 PM
http://designingsound.org/2016/12/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… There used to be a time when I could turn off the […]
December 18, 2016, 05:44 PM
https://www.aotg.com/duet-display-for-mac-and-pc-review/
Russ gives a quick look at the Duet Display for Mac and PC and suggest it may be a cost effective answer for those looking for extra screen space and who have an iPad.
December 17, 2016, 04:12 PM
http://designingsound.org/2016/12/36804/
Congratulations to this weeks winners! This week, the staff of Designing Sound watched the activity and selected their “contributors of note.” Once that was done, we randomly drew names out the hat for each prize. And the winners are… Selected by Wilfried – user mattesque for his mention of some great free plugins here. mattesque has […]
December 17, 2016, 04:12 PM
http://www.provideocoalition.com/westworld-challen...
The sounds of Westworld will come back to us in 2018, when the new season begins. But if you already miss it, you can watch the show now, in different ways. Maybe exploring the sound, if you haven’t before, which is an important part of the story. Let’s do this exercise. Look at one episode The post Westworld: a challenging playground for the sound team appeared first on ProVideo Coalition.
December 17, 2016, 04:12 PM
https://www.aotg.com/what-is-good-sound/
In this video, I discuss the subjectivity and objectivity involved in the term good sound quality. Some individuals believe quantity is quality. Some people believe the opposite. I suggest it is a balance between the subjective and the objective with the emotional connection as our real goal for good sound.
December 17, 2016, 04:12 PM
https://www.aotg.com/deconstructing-a-mix-ed-cherney/
"Deconstructing a Mix" series with Grammy award-winning producer and engineer Ed Cherney! In this exclusive 2-hour video, Ed Cherney mixes the song 'Game on' by The Rides at the legendary The Village Recorder on a Neve 8048.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.