To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animator Tom St Amand reflects on The Rocketeer

June 21, 2016, 04:37 AM

https://vfxblog.com/2016/06/21/animator-tom-st-ama...

Joe Johnston’s The Rocketeer was released 25 years ago today – on 21 June, 1991. Tom St Amand was ILM’s stop motion animator on the film and responsible for bringing to life an armatured version of the flying character which would then be composited into live action aerial plates. vfxblog asked St Amand to go back a quarter of a century and discuss how motion control, stop motion and optical effects made those dynamic shots possible.

Pixar - What Makes a Story Relatable

June 21, 2016, 04:37 AM

https://www.aotg.com/pixar-what-makes-a-story-relatable/

A quick look at Pixar's approach to storytelling and character development.

How John Lasseter became the next Walt Disney

June 20, 2016, 05:24 AM

http://www.animationinsider.com/2016/06/how-pixar-...

Business Insider has an article up about how Pixar creative genius John Lasseter became the next Walt Disney and built a $10 billion empire.

The Pixar Theory, Part 4: Finding Dory

June 17, 2016, 09:48 AM

https://jonnegroni.com/2016/06/17/the-pixar-theory...

Here’s the deal. A few years ago, I proposed a theory that makes the case for how and why every Pixar movie from Toy Story to WALL-E exists in a shared universe with a single, overarching narrative. The case I make is fueled by easter eggs, cameos, story themes, and other clues that make up what I call The Pixar Theory.

How to Create Sketch and Toon Chalk Outlines in Ci

June 16, 2016, 12:19 PM

http://greyscalegorilla.com/tutorials/how-to-creat...

In this new Cinema 4D tutorial, I’m going to show you how you can use the Sketch & Toon module to apply chalk style outlines to your 3D objects! First, we’ll go over how you can apply lines to your objects using Sketch & Toon render settings, then we’ll proceed to go through all of the Sketch Material options to be able to create a chalk style quality stroke. We’ll wrap up the tutorial by going over how you can animate the Sketch Style options to be able to create a rolling boil effect a...

Animate a character with these 4 top tips

June 16, 2016, 05:07 AM

http://www.creativebloq.com/animation/animate-char...

Character animation is a time-consuming business that normally requires several processes, all performed by a different specialist. It starts with the character designer (we'll leave scenery to another time) and then onto the poser – the main animator. With the aid of assistant animators, the animator will work through all the key poses as pencil drawings. Only then would it move to the finishing, which is where we add colour and create the final treatment.

How Hank is Pixar's Most Complex Character to Date

June 13, 2016, 09:46 AM

http://www.pixarpost.com/2016/06/Hank-is-Pixar-Mos...

In a recent video from CNET, Finding Dory character supervisor Jeremie Talbot shares some technical insight into the process of creating the camouflaging septopus, Hank. To date, Hank has been Pixar's most complex character as the team had to overcome quite a few obstacles with animating, lighting and shading - just to name a few. In fact, the technical directors (who were responsible for building and articulating Hank) spent 118 weeks working on the character and if that number seems high there...

In Defense of the Other Pixars

June 11, 2016, 05:10 AM

http://www.rotoscopers.com/2016/06/10/in-defense-o...

In just a few days we are going to have the treat of the latest Pixar film, Finding Dory. I for one am extremely excited for the film, and have every reason to believe it will be another great entry from Pixar.

Blender add-on mimics the PxrDisney shader in Cycl

June 10, 2016, 12:41 PM

http://www.cgchannel.com/2016/06/blender-add-on-mi...

Motion graphics firm Onelvxe Studios has released a free beta of a Blender node setup emulating the popular PxrDisney BRDF shader used in RenderMan within Blender’s native Cycles renderer.

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