It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 30, 2016, 03:41 PM
https://www.studio360vr.com/interview-norman-holly...
Norman Hollyn is a long time film, television and music editor. He teaches all about storytelling and how to manipulate the audience through editing and other filmmaking techniques. In this episode, he shares his filmmaking knowledge so that we can learn how to create a good story and manipulate our audience to reach the goal we want.
November 30, 2016, 03:40 PM
http://lesterbanks.com/2016/11/animate-falloff-cen...
A soft mod deformer in Maya can be used for more than just modeling. Chris Lesage is a Character Rigging TD For MoonBot Studios in Shreveport, Louisiana. While working at a previous position with Ember Lab, Chris worked on a short film, “Majora’s Mask – Terrible Fate”. A character needed to have an animatable buying The Post How to Animate the Falloff Center of a Soft Mod in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
November 30, 2016, 03:39 PM
http://www.redsharknews.com/tutorials/item/3980-re...
In the final episode of our exclusive 10-part tutorial series on how to edit video with Resolve, Darren Mostyn from Online Creative looks at delivery: delivering to the web, burning in data, project backup, media management and more. TutorialsNon Linear EditingResolve
November 30, 2016, 03:39 PM
http://designingsound.org/2016/11/through-the-norw...
It began as a student project and became a successfully-funded Kickstarter, a GDC “Best in Play” exhibitor, and the “Sound of the Year” winner at the 2015 Norwegian Game Awards. After three years of hard work, Through the Woods was publicly released last month to let players traverse its immersive and fantastical landscape full of the usual Norwegian things: fjords, […]
November 30, 2016, 03:39 PM
http://lesterbanks.com/2016/11/combining-soft-rigi...
What do yo think of when someone mentions the Vononoi Fracture tool in C4D R18? The new fracture tool opens up plenty of new possibilities for rigid dynamics fun in C4D. How about cracking an egg? How about id that was a soft-boiled egg? Seems like a good opportunity to mix and work with both The Post Combining Soft and Rigid Dynamics in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
November 30, 2016, 03:39 PM
https://journaldunemonteuse.wordpress.com/2016/11/...
RDV le 8 décembre à 20h Classé dans:Métier monteuse
November 30, 2016, 03:37 PM
http://logic-pro-expert.com/logic-pro-blog/2016/11...
According to SoundRadix, the new version brings Steinberg VST plug-ins support in addition to Audio Unit plug-ins and significantly increased stability. SoundRadix have built a Sandbox for plug-ins: If one plug-in crashes, it won’t bring the whole house down, your DAW will continue to run and you’ll be able to save your work.
November 30, 2016, 05:23 AM
http://alex4d.com/notes/item/alex4d-on-medium-2016...
‘Apple’s ProApps team should get their heads into the Cloud’ For post production, Apple might be able to infiltrate media organisations via everyone except the post-production team. At some point when writers, researchers, producers and directors ask why the work they’ve already done in Final Cut needs to be transferred to a ‘professional system like Avid (or Premiere)’ — post people won’t be able to come up with a good enough argument. ‘New video distribution mod...
November 29, 2016, 08:11 PM
http://www.videoguys.com/blog/avid-media-composer-...
Dan Harvey demonstrates how to use mocha Pro software for advanced object removal with Avid Media Composer. You don’t want to miss this tutorial here! Advanced Object Removal with mocha Pro Plug-in for Avid Media Composer One of the most difficult tasks in the post-production process is fixing footage and “invisible effects”. Whether it is a feature Read More The post Avid Media Composer and mocha Pro Tutorial: Advanced Object Removal appeared first on Videoguys Blog.
November 29, 2016, 01:22 PM
http://renderplease.com/post/153823885420
Scrolling through my emails like:
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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