It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 21, 2016, 05:35 PM
http://www.provideocoalition.com/room-tone-28-week...
True silence in filmmaking is rarely used. There might be a bit of silence at the fade out to black or between scenes, but during a scene, although someone might not be speaking and there is no score or sound effects, it is not “silent” – there is a sound to that unique space and The post Room Tone – 28 Weeks of Post Audio – Week 2 appeared first on ProVideo Coalition.
November 21, 2016, 05:34 PM
http://www.provideocoalition.com/lets-edit-media-c...
In this lesson, part 2 of our look at GenArts Sapphire’s Builder tool, Kevin P McAuliffe goes in depth to show you how he created the “Inner Limits” show opening element he teased in the first part of this tutorial series. As complicated as it might seem, you can quickly and easily create looks like The post Let’s Edit with Media Composer – ADVANCED – Sapphire Builder Tool Part 2 appeared first on ProVideo Coalition.
November 21, 2016, 05:34 PM
http://postperspective.com/utopic-editor-talks-pos...
Director Sandro Miller called on Utopic partner and editorCraig Lewandowski to collaborate on Psychogenic Fugue, a 20-minute film starring John Malkovich in which the actor plays seven characters in scenes recreated from some of filmmaker David Lynch’s films and TV shows. These characters include The Log Lady, Continue reading → November 21, 2016 The post Utopic editor talks post for David Lynch tribute, Psychogenic Fugue appeared first on Randi Altman's postPerspective.
November 21, 2016, 01:21 PM
http://lesterbanks.com/2016/11/model-complex-forms...
Propeller blades, wings, a ship’s hull, a car panel. What do they all have in common? They are complex flowing surfaces that can be a challenge to model with polygons, alone. NURBS or solid modelers will offer a better workflow for these types of complex forms. Houdini (and others) can work wth NURBS surfaces which The Post Model Complex Forms in Houdini With NURBS originally appeared and published on %%BLOGLINK%,by lesterbanks
November 21, 2016, 10:50 AM
https://www.aotg.com/tour-the-media-import-window-in-fcpx-10-3/
http://www.larryjordan.com - Have you been intimidated by the new look of Final Cut Pro X, but heard good things about it? Or just want to figure out if all the bad things you’ve heard are true or competitive hype? If so, our brand-new "Get Started with Final Cut Pro X" webinar, can help!
November 21, 2016, 10:50 AM
http://www.redsharknews.com/tutorials/item/3958-re...
In the eighth episode of our exclusive 10-part tutorial series on how to edit video with Resolve, Darren Mostyn from Online Creative looks at Properties & Generators: how to add graphics, use the Inspector, all about resizing, keyframing, adjusting the filters and more. It starts with text and titling. TutorialsNon Linear EditingResolve
November 21, 2016, 10:49 AM
http://lesterbanks.com/2016/11/modeling-tire-maya-...
You might be thinking, “Man, there are quite a few tire modeling tutorials out there!”. You are right. Do we really need another? If it’s a tire modeling demonstration from modeling whiz Alex Cheparev, then yes we do. Think of this one as more of a master class in creating repeatable and tiling patterns in The Post Modeling a Tire in Maya Using Tiling Patterns originally appeared and published on %%BLOGLINK%,by lesterbanks
November 21, 2016, 10:49 AM
http://www.fcp.co/final-cut-pro/articles/1891-a-we...
We have had a week to put the new MacBook Pros through their paces. What better task than to send the 13” and 15” inch to work straight out of the box on a real broadcast editing job. Were they fast? What about connectivity? How is the Touch bar in actual use? How will the integrated GPU on the 13 inch compare to a discreet GPU on the 15? Let’s find out.
November 21, 2016, 05:22 AM
http://www.fcp.co/final-cut-pro/articles/1892-auto...
How many times have you wished that an NLE could automatically transcribe an interview for you? Well, that moment is here with the cloud based SpeedScriber service that works directly with FCPX
November 21, 2016, 05:22 AM
http://www.redsharknews.com/technology/item/3949-h...
A recent demonstration of the Macbook Pro exhibited the laptop playing multiple simultaneous 4K streams, which is an impressive lot of horsepower in a portable device. Macbook ProAppleEditingVideo EditinglaptopTouch Bar
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.