To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The FCPX Tour@IBC Videos part 6: Sam Mestman (USA)

October 25, 2016, 05:53 AM

http://www.fcp.co/final-cut-pro/articles/1874-the-...

In this penultimate posting of the videos from the recent FCPX Tour at IBC, Blackmagic's DaVinci Resolve is featured. Sam Mestman show best practices for getting FCPX projects into Resolve and Rory Cantwell demos Resolve's real-time collaboration tools. 

New Company Name + New 360 / VR Focus With Marcelo

October 25, 2016, 05:53 AM

https://www.studio360vr.com/new-company-name-new-3...

In this episode of the Studio 360 VR Podcast, Marcelo Lewin announces the new podcast name, the new company name and the new focus of the company and podcast on VR, AR and 360-degree videos.

FXGuide - Terrence Malick's Voyage of Time

October 25, 2016, 05:49 AM

https://www.fxguide.com/quicktakes/terrence-malick...

Deluxe’s Method Studios produced much of the visual effects for the 45min long IMAX Voyage of Time. The origin of life story by Director Terrence Malick shows the grand history of the cosmos, "spanning the eon from the Big Bang to present day and beyond".

Google acquires Eyefluence

October 25, 2016, 05:49 AM

http://tech.firstpost.com/startup/google-acquires-...

Eyefluence, a startup that focuses on using eye tracking for augmented reality and virtual reality applications has announced in a blogpost that it is joining Google. Current VR and AR applications have one intuitive way to explore and interact with the spaces missing that is eye tracking, an almost invisible way to interface with immersive applications, because most actions in meatspace begin with the eye.

Tackling common compositing tasks In Nuke

October 24, 2016, 04:35 PM

http://editstock.com/blogs/all/tackling-common-com...

Tackling Common Compositing Tasks Part 1 - Screen replacement from The Foundry on Vimeo.  Comfortable with the basics but still nervous about tackling a NUKE project? In this series Joe Raasch, an experienced NUKE artist and certified NUKE trainer, demonstrates how to tackle common compositing tasks with some tips and tricks along the way. Download the assets for this series for FREE at EditStock.com/nuke. Find more info on Joe at http://www.joeraasch.com/. For more NUKE Tutorials check o...

Journalists Embrace Adobe Creatvie Cloud for DIY V

October 24, 2016, 04:34 PM

http://www.videoguys.com/blog/journalists-embrace-...

Here’s a user story detailing how and why a German broadcasting service transitioned to using Adobe Creative Cloud for producing all content. Find out how it improved the workflow between two different departments. Adobe blog André Beaupoil earned his first paycheck as a journalist when he was just 15 years old working as a summer Read More The post Journalists Embrace Adobe Creatvie Cloud for DIY Video Workflow appeared first on Videoguys Blog.

RED and G-Technology introduce shooting and produc

October 24, 2016, 04:34 PM

http://www.videoguys.com/blog/red-g-technology-int...

This RedShark articles details how storage solutions are now available and equipped to meet the growing demands of 4K resolution and higher. We’re big fans of G-Tech enterprise-class storage. Check out our featured guide, Top 10 G-Technology Storage Solutions. RedSharkNews We’ve been working closely with RED and G-Technology to look at shooting and production workflows Read More The post RED and G-Technology introduce shooting and production workflows beyond 4K resolution appeared first...

The good news about high resolution and storage

October 24, 2016, 10:03 AM

http://www.redsharknews.com/production/item/3879-t...

We've been working closely with RED and G-Technology to look at shooting and production workflows beyond 4K resolution. REDGTechnologyRED CamerasRED DigitalGTechnology storageGTech StorageGTechnology production storage8K8K production8K workflow8K storageGreater than 4K

*Taller de Montaje de secuencias de género*, por

October 24, 2016, 10:03 AM

http://saeditores.org/Novedades/Taller-de-Montaje-...

La Comisión de Cultura y Desarrollo Profesional de la SAE abre la inscripción a una nueva edición del taller Montaje de secuencias de género (acción / suspenso / comedia), que estará a cargo de Andrea Kleinman (SAE – EDA), repitiendo la exitosa experiencia del seminario realizado el año pasado en el Centro Cultural Kirchner, que contó con la participación de más de 90 asistentes.Se desarrollará en cuatro clases teórico-prácticas, los días sábados 5, 12 y 19 de noviembre,...

Using 3D-Coat PBR Materials in a Blender PBR Shade

October 24, 2016, 10:02 AM

http://lesterbanks.com/2016/10/3d-coat-pbr-materia...

3D-Coat has some great PBR (Physically based rendering) features, including  PBR Materials. Smart Materials in 3DC allow you to create and paint with physical materials. The materials can consist of parameters that can achieve physically accurate results. If you are using 3D-Coat as part of your Bender workflow, is it possible to get PBR materials The Post Using 3D-Coat PBR Materials in a Blender PBR Shader originally appeared and published on %%BLOGLINK%,by lesterbanks

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