It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 10, 2019, 03:53 AM
http://www.3dvf.com/actualite-25898-fmx-2019-confe...
Maxon has posted a series of conferences around its Cinema 4D software recorded at the FMX a few days ago. Studios using this tool presented a series of projects and techniques...
May 10, 2019, 03:52 AM
http://www.studiodaily.com/2019/05/allegorithmic-s...
Allegorithmic today released an update to Substance Designer that incorporates a new engine that allows users to work with a texture’s underlying metadata values, increasing the number of ways textures can be created and manipulated. Substance Designer’s core Substance Engine version 7 now allows artists to add metadata to their content specifying certain properties. Those […] The post Allegorithmic Substance Designer Is Updated with a New Core Engine appeared first on Studio Daily.
May 9, 2019, 01:26 PM
https://lesterbanks.com/2019/05/free-script-automa...
Play Creative posts a free script for Maya that automatically finds hard edges. Perfect for hard surface modeling. If you are making some hard surface models in Maya, you might find that you are continually
May 9, 2019, 01:25 PM
https://lesterbanks.com/2019/05/dustroke-is-a-free...
Nicolas Dufresne made a tapered stroke preset for After Effects, and it’s free. If you are looking to do what may seem simple graphics styles in After Effects like a tapered stroke, you are in
May 9, 2019, 01:24 PM
https://lesterbanks.com/2019/05/how-to-generate-fr...
David Ferreira shows how to create a procedural boxy fractal mineral in Houdini and render them. A new tutorial series from the CG Monkey King David Ferreira shows how you can create fractal mineral growth
May 9, 2019, 03:57 AM
http://www.cgchannel.com/2019/05/pixar-ships-rende...
Pixar has released RenderMan 22.5, the latest version of its production renderer, adding support for editing displacement and volumes in the IPR, and providing SIMD hardware acceleration for OSL operations.
May 8, 2019, 04:27 PM
https://lesterbanks.com/2019/05/how-to-composite-g...
Lendon Bracewell shows how to create a ground-breaking effect using Action VFX Ground Cracks elements. Action VFX sells some amazingly useful stock VFX footage ranging from explosions to debris effects to ground cracks and other
May 8, 2019, 04:26 PM
https://lesterbanks.com/2019/05/how-to-fill-a-sphe...
Jonathan Winbush shows how he put together water effects in the shape of a sphere using Cinema 4D and X-Particles. Check out this new tutorial from Jonathan Winbush who shows how he created his last
May 7, 2019, 10:21 AM
https://lesterbanks.com/2019/05/how-to-implement-a...
Junichiro Horikawa explains how you can implement a maze algorithm in Houdini for some beautiful animations. Architectural programmer, designer, and general parametric design wizard Junichiro Horikawa walks us through how you can create a puzzle
May 7, 2019, 10:20 AM
https://lesterbanks.com/2019/05/new-textured-brush...
Blender Developers show off Grease Pencil using textured brushes for a more natural look to shading and strokes. What a fantastic idea that Blender Grease Pencil is. What started as a markup tool, expanded into
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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