To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

FMX 2019 : les conférences Cinema 4D disponibles

May 10, 2019, 03:53 AM

http://www.3dvf.com/actualite-25898-fmx-2019-confe...

Maxon has posted a series of conferences around its Cinema 4D software recorded at the FMX a few days ago. Studios using this tool presented a series of projects and techniques...

Allegorithmic Substance Designer Is Updated with a

May 10, 2019, 03:52 AM

http://www.studiodaily.com/2019/05/allegorithmic-s...

Allegorithmic today released an update to Substance Designer that incorporates a new engine that allows users to work with a texture’s underlying metadata values, increasing the number of ways textures can be created and manipulated. Substance Designer’s core Substance Engine version 7 now allows artists to add metadata to their content specifying certain properties. Those […] The post Allegorithmic Substance Designer Is Updated with a New Core Engine appeared first on Studio Daily.

Free Script Automatically Finds Hard Edges in Maya

May 9, 2019, 01:26 PM

https://lesterbanks.com/2019/05/free-script-automa...

Play Creative posts a free script for Maya that automatically finds hard edges. Perfect for hard surface modeling. If you are making some hard surface models in Maya, you might find that you are continually

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https://lesterbanks.com/2019/05/dustroke-is-a-free...

Nicolas Dufresne made a tapered stroke preset for After Effects, and it’s free. If you are looking to do what may seem simple graphics styles in After Effects like a tapered stroke, you are in

How to Generate Fractal Mineral Growth With Houdin

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https://lesterbanks.com/2019/05/how-to-generate-fr...

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Pixar ships RenderMan 22.5

May 9, 2019, 03:57 AM

http://www.cgchannel.com/2019/05/pixar-ships-rende...

Pixar has released RenderMan 22.5, the latest version of its production renderer, adding support for editing displacement and volumes in the IPR, and providing SIMD hardware acceleration for OSL operations.

How to Composite Ground Cracks in After Effects

May 8, 2019, 04:27 PM

https://lesterbanks.com/2019/05/how-to-composite-g...

Lendon Bracewell shows how to create a ground-breaking effect using Action VFX Ground Cracks elements. Action VFX sells some amazingly useful stock VFX footage ranging from explosions to debris effects to ground cracks and other

How to Fill a Sphere With Water Using X-Particles

May 8, 2019, 04:26 PM

https://lesterbanks.com/2019/05/how-to-fill-a-sphe...

Jonathan Winbush shows how he put together water effects in the shape of a sphere using Cinema 4D and X-Particles. Check out this new tutorial from Jonathan Winbush who shows how he created his last

How to Implement a Maze Algorithm in Houdini

May 7, 2019, 10:21 AM

https://lesterbanks.com/2019/05/how-to-implement-a...

Junichiro Horikawa explains how you can implement a maze algorithm in Houdini for some beautiful animations. Architectural programmer, designer, and general parametric design wizard Junichiro Horikawa walks us through how you can create a puzzle

New Textured Brushes Get Added to Blender Grease P

May 7, 2019, 10:20 AM

https://lesterbanks.com/2019/05/new-textured-brush...

Blender Developers show off Grease Pencil using textured brushes for a more natural look to shading and strokes. What a fantastic idea that Blender Grease Pencil is. What started as a markup tool, expanded into

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