To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Motion capture at SIGGRAPH 2019: go to the Moon wi

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https://www.provideocoalition.com/motion-capture-a...

With NVIDIA’s demo of the Apollo 11 moon landing on display at SIGGRAPH 2019, everyone can walk on the moon just as Neil Armstrong and Buzz Aldrin did. No space suit needed! NVIDIA recently demonstrated that the Apollo 11 moon landing was not an hoax, and the company use its RTX technology to prove it.... The post Motion capture at SIGGRAPH 2019: go to the Moon with NVIDIA’s RTX demo appeared first on ProVideo Coalition.

How to Use Extend Script to Recreate Projects in A

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https://lesterbanks.com/2019/07/how-to-use-extend-...

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https://lesterbanks.com/2019/07/fake-3d-with-shape...

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How to Use Redshift Progressive Mode for Faster Re

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https://lesterbanks.com/2019/07/how-to-use-redshif...

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July 29, 2019, 12:06 PM

https://www.provideocoalition.com/beehive-premiere...

Available for Unreal Engine, Unity 3D and Autodesk Maya, Beehive, “the Google Docs of real-time” is a virtual production kit from the creators of the recently released virtual camera toolset DragonFly. Glassbox Technologies has officially released the public beta of real-time virtual sync solution BeeHive, which is introduced a few weeks after the launch of ... The post Beehive premiere at SIGGRAPH 2019: discover the Google Docs of real-time appeared first on ProVideo Coalition.

How to Create a Content Browser Loading Script for

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https://lesterbanks.com/2019/07/how-to-create-a-co...

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https://lesterbanks.com/2019/07/how-to-create-proc...

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How to Create a Frosty Effect in Cinema 4D

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https://lesterbanks.com/2019/07/how-to-create-a-fr...

Andre Brites shows how to create a frosty effect in C4D using transparency, reflection, and bump. When it comes to shading, you can get so much more out of materials by using maps to them.

Datasmith, Working With C4D Files Natively in Unre

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https://lesterbanks.com/2019/07/datasmith-working-...

Winbush demonstrates the new Datasmith plugin feature that imports C4D files natively in Unreal Engine. Things change pretty quickly in the 3D world. While some changes are helpful, some are positively groud-breaking. You know the

Women In Animation Hosting SIGGRAPH Summit On Mond

July 27, 2019, 07:03 AM

http://www.cgw.com/Press-Center/Siggraph/2019/Wome...

LOS ANGELES — Women In Animation (www.womeninanimation.org) has announced the programming lineup and speakers for its Women In Animation Summit at SIGGRAPH 2019 in LA. The half-day event will take place at the Los Angeles Convention Center (where SIGGRAPH is being held) in conference room 410 from 2:00pm to 5:00pm on Monday, July 29th.

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