To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH 2015: Day 2 - Microbots, Mountains & Memb

August 13, 2015, 05:36 AM

http://www.postmagazine.com/Post-Blog/2015/August/...

Today was hands down the best day I've ever had at SIGGRAPH in my many years of attending, and I thought I would reflect on something for a moment that anyone working in this industry should consider. As I'm sitting here in my living room at midnight writing this recap with a snifter of cognac in hand, prepared to head outside afterwards to catch a glimpse of the perseid meteor shower, my wife sleeping in the chair next to me and my son fast asleep in the other room, it occurs to me that a...

It’s a Super Mario Title Tutorial

August 13, 2015, 05:36 AM

http://tracking.feedpress.it/link/9766/1626244

Bust out your Nintendo 64 and chow down on some birthday cake because our favorite red-hatted plumber is turning 30 this year! To celebrate, we’re giving you a step-by-step tutorial on how to recreate your own Super Mario title with Titler Pro 4.

favorite features in CC versions of After Effects:

August 13, 2015, 05:36 AM

http://blogs.adobe.com/aftereffects/2015/08/compos...

In After Effects CC 2014 (13.0), we added a Compositing Options property group in the Timeline panel for every effect, which includes a couple of very powerful compositing controls: By default, the Compositing Options property group includes an Effect Opacity property, which can be thought of as providing the same functionality as the Blend With Original control found in a few effects in previous versions of After Effects. You can also add any number of mask references to an effect to con...

Sculpting stone in Blender with Dynamic Topology

August 13, 2015, 05:35 AM

http://www.cgmeetup.net/home/sculpting-stone-in-bl...

In this time-lapse video we’ll see stone sculpting with Dynamic Topology. 3 brushes were used: Scrape/Peak brush, Clay Strips and Crease.

What's new in Maya 2016

August 13, 2015, 05:34 AM

http://www.cgmeetup.net/home/whats-new-in-maya-201...

Want to see what’s new in Maya 2016? Join Daryl Obert for a rapid rundown of new supercharged performance and artist-friendly tools, as well as a few tips and tricks along the way to help improve your workflow.

SIGGRAPH 2015 : AMD en dit plus sur FireRender

August 13, 2015, 05:34 AM

http://www.3dvf.com/actualite-14110-siggraph-2015-...

AMD Unveils 3ds Max version FireRender , its GPU renderer based on OpenCL. It uses an unbiased approach path tracing type, and supports Render materials Corona (Corona editor helped develop) and V-Ray, via the Corona. Materials converter...

Creating a Dream-like Scene with BCC for Resolve

August 13, 2015, 05:33 AM

http://bmcc.tv/creating-a-dream-like-scene-with-bc...

Jason Bowdach from LA-based Cinetic Studios quickly shows Resolve users how to create an ethereal scene using BCC Magic Sharp, BCC Film Glow & BCC Lens Blur inside Continuum Complete for Resolve. Plus, great tips on Resolve and workflow.

Interview with Dreamwork Animation’s Jason Mayer

August 13, 2015, 05:33 AM

https://www.aotg.com/interview-with-dreamwork-animations-jason-mayer/

Talks about his work in simulations, destruction and VFX problem-solving.

Artbeats Launches Affordable Stock Media Subscript

August 13, 2015, 05:33 AM

https://news.creativecow.net/story/879531

(MYRTLE CREEK, Oregon--August 12, 2015) Artbeats, a stock footage company founded in 1989 and known for pioneering the royalty free stock footage business, has today launched a new sales platform via a fresh and modern website...

Live Sound Expo Topics Announced

August 13, 2015, 05:33 AM

http://www.avnetwork.com/latest/0013/live-sound-ex...

This year’s 139th AES International Convention is set to offer a number of unique presentations and events, October 29-November 1 at the Jacob Javits Center in New York City.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.