To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Technicolor launches new pre-production studio

June 26, 2019, 06:16 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Technicolor (www.technicolor.com) has opened a new pre-production studio in Los Angeles that’s dedicated to creating a seamless pipeline for feature projects. The studio will offer services that range from creating concept art and visualization through virtual production, production and into final VFX.

How to Time Offset Instances With Houdini

June 25, 2019, 12:34 PM

https://lesterbanks.com/2019/06/how-to-time-offset...

Tim van Helsdingen shows how you can time offset instances based on attributes. Working with instances in any 3D app is a necessary workflow, but have you ever wanted to time offset instances when you

How the Reverse Stabilization Workflow Works in Ae

June 25, 2019, 10:13 AM

https://lesterbanks.com/2019/06/how-the-reverse-st...

Ae Blues covers and explains an essential standard in VFX, the reverse stabilization workflow. Stabilizing footage is an essential part of a lot of workflows, not only VFX ones. Taking stabilization a step further is

Learn Some Volumetric Tricks With Redshift

June 24, 2019, 12:17 PM

https://lesterbanks.com/2019/06/learn-some-volumet...

LFO Design combers some intermediate tips and tricks for working with volumetric workflows in Redshift. Fire, smoke, and other effects in that vein are spectacular visually, and fun to produce. The Problem becomes getting fast

How to Create a Hologram Effect With C4D

June 24, 2019, 12:17 PM

https://lesterbanks.com/2019/06/how-to-create-holo...

Pixldg shows how to create a simple holographic effect with shaders. PixlDG’s Emir Bojorquez covers creating the fashionable look of a holograph effect within Cinema 4D. The result is one that often gets used in

King of the Monster's Senior Animation Supervisor

June 24, 2019, 09:53 AM

https://www.artofvfx.com/godzilla-king-of-the-mons...

Spencer Cook has more than 28 years of experience in the field of animation. He has worked in many studios such as Digital Domain, Sony Pictures Imageworks, Framestore and MPC. He has worked on films like THE MATRIX RELOADED, THE MATRIX REVOLUTIONS, MEN IN BLACK 3 and BEAUTY AND THE BEAST.

A First Look at Moho 13

June 24, 2019, 09:52 AM

https://lesterbanks.com/2019/06/a-first-look-at-mo...

McCoy Buck offers a first look at the new Moho 13. It’s been a little over three years since we’ve seen any significant upgrades to Moho, the low-cost yet powerful character animation tool. Coming soon

Ed Catmull Speaks about Pixar

June 23, 2019, 07:20 AM

http://www.btlnews.com/crafts/ed-catmull-speaks-pi...

After beginning his career as director of the Computer Graphics Lab in Long Island at the New York Institute of Technology in 1975, Ed Catmull became vice-president of northern California-based Lucasfilm’s fledgling computer division in 1979. By the time of Lucasfilm’s sale of the computer division to Steve Jobs in 1986, it was renamed Pixar […] The post Ed Catmull Speaks about Pixar appeared first on Below the Line.

How to Bake for High Resolution Brushes With 3D Co

June 23, 2019, 07:19 AM

https://lesterbanks.com/2019/06/how-to-bake-for-hi...

Anton Tenitsky covers working with 3DC Export Depth Along Y to create high-resolution brushes. With his last tutorial, 3D Artist and instructor Anton Tenitsky demonstrated a unique way to create brushes in a sculpting application

How to Create a Looping Camera Shake Effect in C4D

June 23, 2019, 07:19 AM

https://lesterbanks.com/2019/06/how-to-create-a-lo...

CG Shortcuts shows how to use a motion camera and clips to make looping camera shake. The handheld camera look in animation can add energy and make a shot look a little more natural. Working

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