It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 28, 2019, 12:56 PM
https://lesterbanks.com/2019/02/elementza-maya-har...
Mario Brajdich’s latest offering focuses on hard surface modeling in Maya to create a robotic design. Elementza is known for some fantastic courses for modeling in Cinema 4D. Recently Elementza’s Mario Brajdich branched out into
February 28, 2019, 10:23 AM
https://postperspective.com/autodesk-cloud-enabled...
Autodesk has enabled use of its software in the cloud — including 3DS Max, Arnold, Flame and Maya — and BeBop Technology will deploy the tools on its cloud-based post platform. The BeBop platform enables processing-heavy post projects, such as visual effects and editing, in the cloud on powerful and highly secure virtualized desktops. Continue reading → February 28, 2019 The post Autodesk cloud-enabled tools now work with BeBop post platform appeared first on Randi Altman's postPers...
February 28, 2019, 10:23 AM
https://lesterbanks.com/2019/02/sine-waves-ae-gray...
Thomas Euvrie replaces AE’s Wave Warp effects with custom made sine waves. What’s wrong with wave warp? For one thing, it’s a bit of an outdated effect in After Effects’ toolbox. “it may still do
February 28, 2019, 07:53 AM
https://lesterbanks.com/2019/02/how-to-create-proc...
Indie-Pixel posts a series that looks into how to create a grass clump asset and scattering system using Houdini and Houdini Engine for Unity. Indie-Pixel posts a lot of game-making tutorials that involve working with
February 27, 2019, 11:48 AM
https://lesterbanks.com/2019/02/check-out-rusty-ha...
Rusty Hazelden Releases The Art of RenderMan Volume 1 Visual effects artist Rusty Hazelden has released an in-depth 5 part RenderMan tutorial series on YouTube. The Art of RenderMan Volume 1 provides an introduction to Pixar’s
February 27, 2019, 11:47 AM
https://lesterbanks.com/2019/02/c4d-fields-falloff...
iDani shows how to get Modo-like falloff modeling in Cinema 4D R20 Fields are a great feature in C4D R20, and they can help with a lot of different areas in 3D. We’ve seen them
February 26, 2019, 01:43 PM
https://lesterbanks.com/2019/02/how-to-make-a-proc...
Lucas Ridley runs through how to create a realistic snow shader in Maya using procedural techniques in Arnold Render. Digital Creator School posts a look into working procedurally with Arnold in Maya to create a
February 26, 2019, 10:13 AM
https://lesterbanks.com/2019/02/controlling-arnold...
Arvid Schneider shows how to create and export PrimVars for an Arnold shading network in Houdini. Lighting TD Arvid Schneider expressed the importance of using UserData, or PrimVars (Primitive Variables) in previous tutorials when talking
February 26, 2019, 07:24 AM
https://lesterbanks.com/2019/02/animation-sketch-p...
A new Blender add-on in the works lets you pose characters by drawing a Grease Pencil stroke. Game artist and animator Pierre Mervaillie’s new add-on for Blender lets you pose items in the scene by
February 25, 2019, 12:33 PM
https://lesterbanks.com/2019/02/beginners-guide-ho...
The CGI Nerd shows how to create Houdini Digital Assets using a picket fence as an example. With SideFX Houdini, you can turn networks into reusable custom nodes that have custom user interfaces. These custom
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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