It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 20, 2015, 09:32 AM
http://www.cgmeetup.net/home/linear-color-workflow...
There’s a lot of confusion out there about what linear workflow is, and how to properly implement it. In this tutorial, we will explain how easy it is to set up a linear workflow in Arnold for Maya.
August 20, 2015, 04:27 AM
http://www.cgmeetup.net/home/animating-a-mechanica...
Aaron takes you through the process he took when animating a mechanically complex Roger Rabbit shot.
August 20, 2015, 04:27 AM
http://www.cgmeetup.net/home/autodesk-3ds-max-2016...
Join Chris Murray as he takes you on a tour of 3ds Max 2016: See how new tools and new workflows help you get started quickly, work better, and collaborate like never before.
August 20, 2015, 04:27 AM
http://cgvilla.com/2015/08/20/werewolf-3d-characte...
In 2005 Bruno started an intensive 3D course in São Paulo, Brazil and after this six months course he was asked to teach Max and to start a new animation company with other artists.
August 20, 2015, 04:26 AM
http://www.cgmeetup.net/home/chuck-jones-animation...
Charles “Chuck” Jones (1912 – 2002) is best known for his work as a director, but he was also a top-notch animator in the 1930’s. His animation was solid, subtle, and full of personality.
August 19, 2015, 01:50 PM
https://www.aotg.com/animation-doing-your-research/
In this episode of Aaron's Art Tips Aaron explains the importance of doing your research before jumping too quickly into your work whether it's animation, illustration or painting. It doesn't matter how "cartoony" you may feel the work will be. Research will ground your work and make it more believable. Watch as he breaks down the Warner Brother's cartoon Road Runner and compares it to a real road runner.
August 19, 2015, 09:24 AM
http://postperspective.com/pixar-make-universal-sc...
Pixar Animation Studios, whose latest feature film is Inside Out, will release Universal Scene Description software (USD) as an open-source project by summer 2016. USD addresses the growing need in the CG film and game industries for an effective way to describe, assemble, interchange and modify high-complexity virtual scenes between digital content creation tools employed by studios. At the core of USD are Pixar’s techniques for composing and non-destructively editing graphics “scene...
August 18, 2015, 02:24 PM
http://lesterbanks.com/2015/08/uv-mapping-in-maya-...
The Render Blog shows how to UV map the easy way, covering how to tackle common issues. The Post UV Mapping in Maya, Made Easy originally appeared and published on %%BLOGLINK%,by lesterbanks
August 18, 2015, 02:24 PM
http://postperspective.com/pixar-speeds-feature-fi...
To accelerate production of its computer-animated feature films and short film content, Pixar Animation Studios is licensing a suite of Nvidia technologies related to image rendering. The multiyear strategic licensing agreement gives Pixar access to Nvidia’s quasi-Monte Carlo (QMC) rendering methods. These methods can make rendering more efficient, especially when powered by GPUs and other massively parallel computing architectures. As part of the agreement, Nvidia will also contribute r...
August 18, 2015, 08:27 AM
https://www.aotg.com/3-ways-to-recover-lost-work/
Discover 3 ways you can use the built-in tools in Blender, to recover accidental overwrites, forgetting to save or Blender crashing.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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