To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

See it Live: Autodesk 3ds Max 2016

August 14, 2015, 09:31 AM

https://www.aotg.com/see-it-live-autodesk-3ds-max-2016/

Join Chris Murray as he takes you on a tour of 3ds Max 2016: See how new tools and new workflows help you get started quickly, work better, and collaborate like never before.

SIGGRAPH 2015: Day 3 - From Domes to Dinosaurs

August 14, 2015, 05:53 AM

http://www.postmagazine.com/Post-Blog/2015/August/...

Today was an interesting day for some different reasons than the past two. I attended four talks, one of which was about a topic I knew very little about, and three others for movies I have not yet seen. I figured this would be a good opportunity to learn about something more obscure but interesting sounding, as well as see some behind the scenes work before enjoying the finished product for a change. My day began with a 9am panel called "Digital Domes: Theaters Without Borders."...

Translating Animated Images

August 14, 2015, 05:52 AM

http://animationguildblog.blogspot.ca/2015/08/tran...

So how do you take Peanuts, the comic strip and TV specials, and turn them into a CG animated feature?

3DS Max TUTORIAL – Real Time HAIR Modeling with

August 14, 2015, 05:51 AM

http://cgvilla.com/2015/08/14/3ds-max-tutorial-rea...

Tutorial on using the Hair&Fur modifier in 3DS Max to create real time hair for game.

Getting Started With Hexels

August 13, 2015, 12:34 PM

http://lesterbanks.com/2015/08/getting-started-wit...

Hexpert Artist Mira Karouta breaks down all you need to know about painting in Hexels. The Post Getting Started With Hexels originally appeared and published on %%BLOGLINK%,by lesterbanks

DomeMaster Lens Shader Making Its Way to C4D

August 13, 2015, 09:18 AM

http://lesterbanks.com/2015/08/domemaster-lens-sha...

The DomeMaster lens shader for creating full-dome renders, will be making it's way over to Cinema 4D under the Arnold renderer for C4d. The Post DomeMaster Lens Shader Making Its Way to C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Oculus reveals new animated film ahead of Rift hea

August 13, 2015, 09:18 AM

http://www.redsharknews.com/vr_and_ar/item/2799-oc...

(Virtually) Regarding Henry: Henry, a new project from the Oculus Story Studios team, nicely illustrates how VR movies will differ from conventional projects. OculusOculus RiftImmersive cinemaVR moviesPixar

3 animation techniques UX designers need to know

August 13, 2015, 09:17 AM

http://www.creativebloq.com/ux/animation-technique...

If you look five years back, the use of animation and motion in user interfaces was considered a crime rather than a best practice. It was associated with flashy websites, jumping popups and blinking buttons. But this has changed tremendously over the last year – for three reasons.

Exclusive Interview with Pixar's Albert Lozano

August 13, 2015, 05:40 AM

https://www.aotg.com/exclusive-interview-with-pixars-albert-lozano/

Art Director of 'Inside Out' explains the design behind the animated blockbuster

Pixar Animation Studio’s Universal Scene Descrip

August 13, 2015, 05:37 AM

https://www.foxoms.com/blog/2015/08/13/pixar-anima...

Did you see that hover-board Lexus previewed last week? If its ever felt like the future, now is it! But it seems for every step we take towards living like the Jetsons, we also make life harder for ourselves, like… The post Pixar Animation Studio’s Universal Scene Description to be Open-Sourced appeared first on FoxOMS.

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