To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Using Cached Playback With Profiler and the Evalua

April 17, 2019, 11:01 AM

https://lesterbanks.com/2019/04/using-cached-playb...

Roland Reyer shows how to work with cached playback the profiler and the evaluation toolkit in Maya. One of the most significant new features in Maya 2019 is the Cached Playback system. It allows animators

How Stop-Motion Movies Are Animated at the Studio

April 17, 2019, 06:23 AM

http://www.studiodaily.com/2019/04/stop-motion-mov...

Insider goes behind the scenes at Laika to look at the making of Missing Link — from voice recording to set building, puppet fabrication and animation — and why Link turned out to be the most complicated puppet in the studio’s history. The post How Stop-Motion Movies Are Animated at the Studio Behind Missing Link appeared first on Studio Daily.

AE Stop Motion Effect

April 17, 2019, 06:22 AM

https://www.rocketstock.com/blog/stop-motion-video...

A while back, I produced a tutorial showing users how to get started creating stop motion videos. In that video, I show how to animate a basic paper crumple effect. The shot consists of a crumpled paper moving onscreen, uncrumpling, recrumpling, and then moving back off screen. To achieve the popular blocky-style look, I shot 50 images to create a 5-second animation at 10 fps. Yeah, all of this work for 10 seconds of video.

How to Model a Simple House Procedurally in Houdin

April 17, 2019, 06:22 AM

https://lesterbanks.com/2019/04/how-to-model-a-sim...

The CGI Nerd shows how to model a simple building procedurally using Houdini. Modeling in a procedural way takes some time to adjust. There is a little more involved than merely extruding and putting objects

How to Create a Basic Shatter With ExtendScript

April 17, 2019, 06:21 AM

https://lesterbanks.com/2019/04/how-to-create-a-ba...

NT Productions shows how to create a script for Ae that can shatter layers into squares. If you are looking for a way to dive into getting started with more advanced methods in Adobe ExtendScript,

Working With Arnold GPU to Create a realistic Eye

April 16, 2019, 09:15 AM

https://lesterbanks.com/2019/04/working-with-arnol...

Arvid Schneider goes in depth with making a realistic eye shader using Arnold GPU. The Arnold team have unleashed a public beta of the Arnold GPU renderer. One of the key features is that the

Spider-Man: Into the Spider-Verse (2018)

April 15, 2019, 12:35 PM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“Look, I'm a comic book, I'm a cereal, did a Christmas album. I have an excellent theme song.” — Peter Parker ...

How to Create Chipped Paint for Eevee

April 15, 2019, 12:34 PM

https://lesterbanks.com/2019/04/how-to-create-chip...

Chipp Walters walks through how to create a great chipped paint effect for the Eevee viewport renderer in Blender 2.8. Creating materials and shaders to work with real-time render engines is a bit of a

How to Model Procedurally and Parametrically in C4

April 15, 2019, 12:34 PM

https://lesterbanks.com/2019/04/how-to-model-proce...

Glen Johnson shows the power of modeling procedurally in Cinema 4D featuring standard tools like the Wrap Deformer. We quite often hear the term modeling procedurally or parametrically, but what does that mean? In it’s

Working as an animator at Blue Sky

April 15, 2019, 06:28 AM

https://www.animatorisland.com/working-as-an-anima...

Blue Sky Animator Lisa Allen talks animation: What’s the best way to start animating? Can you pick what shots you are working on at a studio? Find out more in this interview filled with character animation insights and advice!

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