It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 28, 2018, 11:15 AM
https://lesterbanks.com/2018/11/realistic-watermel...
Valeriy Seleshko Creates Realistic Materials for a Slice of Watermelon in Cinema 4D Using Redshift. It’s not an everyday material, but one that poses some challenges and is an excellent study. 3D artist Valeriy Seleshko
November 27, 2018, 01:29 PM
https://lesterbanks.com/2018/11/remove-objects-360...
Mary Poplin Shows How to Remove Objects from 360 Video With Mocha Pro 2019. Marcelo Lewin (HowToCreateVR.com) hosts Moch Pro Product Specialist Mary Poplin who demonstrates the process for how to remove objects from a
November 27, 2018, 09:43 AM
https://lesterbanks.com/2018/11/camera-poser-store...
Morteza Ahmadi’s Camera Poser Script for Maya Lets You Easily Recall Camera Positions for Characters. Many animators will set cameras for posing characters. If you are working with more than one character in a scene,
November 26, 2018, 09:51 AM
https://lesterbanks.com/2018/11/how-modulo-works-u...
Athanasios Pozantzis Demonstrates Modulo in cinema 4D Using a Clock to Show the concept. The NoseMan Athanasios Pozantzis worked with Modulo while trying to recreate an Entagma technique within Cinema 4D. Perhaps you don’t fully
November 26, 2018, 06:00 AM
https://lesterbanks.com/2018/11/thanos-design-from...
We created another version of Thanos with the design from Avengers Infinity War from Marvel as a character RnD project, we`ve been exploring on how to create a complex facial animation. We used the 3D
November 23, 2018, 01:24 PM
https://lesterbanks.com/2018/11/unity-hd-rendering...
Glass Hand Studios Covers the Basics of Working With C4D and the Unity HD Render Pipeline. More and more these days it seems that real-time graphics is the solution to a lot of the industries
November 23, 2018, 05:31 AM
https://lesterbanks.com/2018/11/advect-particles-h...
Ahmed Adel Shows How to Advect Particles in Houdini Redshift to Create a Dragon. FX Artist Ahmed Adel has a nice walkthrough of a little POPs experiment with Houdini 17 and Redshift. The process demonstrates
November 22, 2018, 01:08 PM
https://lesterbanks.com/2018/11/2-sided-wireframe-...
3D Splanchnic Shows a Nice Technique for Adding More Intrest to Wires by Making 2-Sided Wireframe Renders. Arnold Render makes it reasonably straightforward to create wireframe renders. There is a tool for that, the aiWirefame
November 21, 2018, 01:18 PM
https://lesterbanks.com/2018/11/render-rig-control...
3D Models World Shows an Easy Way to Render Rig Controls Using Arnold Render. If you use Autodesk Maya, you may already know that curves typically do not render. The fact that they don’t render
November 21, 2018, 01:18 PM
https://lesterbanks.com/2018/11/multichannel-exrs-...
Helge Maus Offers an Introduction to Working With MultiChannel EXRs With ProEXR 2 in Ae. Pixeltrain’s Helge Maus covers the basics for working with MultiChannel EXRs in After Effects, using the updated ProEXR plugins from
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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