To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Scripting Dynamics in Cinema 4D

July 30, 2015, 11:12 AM

http://lesterbanks.com/2015/07/scripting-dynamics-...

Create complex interactions between dynamics in Cinema 4D using a haunted castle as a premise.

Latest Meta Mesh Update for LightWave Looks Pretty

July 30, 2015, 07:35 AM

http://lesterbanks.com/2015/07/latest-meta-mesh-up...

Meta Mesh for Lightwave is a jaw-dropping metaball-like plugin changing your modeling workflow.

Tutorial - Creating Newton's Cradle using Maya phy

July 30, 2015, 07:33 AM

https://www.aotg.com/tutorial-creating-newtons-cradle-using-maya-phy/

Take a look at this clever tutorial called "Creating Newton's Cradle Using Physics in Maya" where you'll learn how to quickly create soft body collisions and fields, and use gravity to drive a realistic physics simulation inside of Maya. For more information, please see the links and details below.

Sony's Woes

July 30, 2015, 07:33 AM

http://animationguildblog.blogspot.com/2015/07/son...

... More than halfway through 2015, Sony barely is hanging on at the box office.

Seven Difficulties

July 30, 2015, 07:33 AM

http://animationguildblog.blogspot.com/2015/07/sev...

Since I'm diving into new 401(k) enrollment meetings, here are seven inherent human problems and limitations that impede our ability to make good decisions generally ... and especially about money.

V-Ray 3.1 Adds Maya 2016 Support With Over 100 New

July 29, 2015, 08:01 AM

http://lesterbanks.com/2015/07/v-ray-3-1-adds-maya...

V-Ray 3.1 adds new support for Maya 2016 in addition to over a hundred new & modified features.

history of animation

July 28, 2015, 03:46 PM

http://history-of-animation.webflow.io/

Here's the history of animation in a unique website...

Technicolor grows animation & games team

July 28, 2015, 03:45 PM

http://www.postmagazine.com/Press-Center/Daily-New...

HOLLYWOOD — Technicolor (www.technicolor.com) has expanded its animation and games division with the appointment of Sean Mullen as creative director and David Kern as games technical director. Mullen and Kern will both be based at Technicolor’s animation studio in Bangalore, India. In addition, Owen Hurley, the studio’s previous creative director, has assumed a larger role in creative management and execution as executive director of creative, based at the company’s Hollywood headqua...

Cooper Hewitt to Present Pixar Exhibit This Fall

July 28, 2015, 03:44 PM

http://www.awn.com/news/cooper-hewitt-present-pixa...

Examining the collaborative design process behind Pixar Animation Studios, Cooper Hewitt, Smithsonian Design Museum presents ‘Pixar: The Design of Story” from Oct. 8 through Aug. 7, 2016.

Tut: Draw This Cute Lion and Sharpen Your Drawing

July 28, 2015, 07:54 AM

http://blogs.adobe.com/tonyharmer/2015/07/28/tut-d...

In this post we’re going to draw the head of a cute lion graphic, and then complete it with some more awesome techniques in the next post. OK. You may not want to draw a cute lion as such, but I am willing to bet that if you do there will be something in it for you that will accelerate the way you create in Illustrator. Running even the first part of this at recent demos has had people staring open-mouthed at how fast it is.  You’ve got to try it! You Could Do This in n Minutes! Wha...

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.