It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 21, 2015, 07:34 PM
https://www.aotg.com/home-learn-to-draw-oh/
Home is out on Blu-ray and DVD July 28, 2015. Copyright © DreamWorks Animation / 20th Century Fox Home Ent. Used with permission.
July 21, 2015, 03:08 PM
http://animationguildblog.blogspot.com/2015/07/pix...
You can seldom go wrong with a dinosaur picture, especially dinosaurs in the north woods.
July 20, 2015, 05:26 AM
https://www.aotg.com/3ds-max-cloth-simulation-tutorial-using-massfx/
In this 3ds max tutorial I show you how to do cloth simulations using MassFX. In this tutorial you will learn how to apply a basic mCloth modifier to a plane, and also how to attach your cloth to an animated object using a preserve vertex group. You can use this technique to create clothing in 3dsmax etc. I also show you how to add wind to your scene that will affect the cloth simulation.
July 20, 2015, 05:25 AM
http://www.skwigly.co.uk/a-british-animation-legen...
An artist, a craftsman, a pioneer of stop motion animation. Represented throughout the world by some of children’s televisions most beloved characters, he is the man behind such memorable shows as The Magic Roundabout, The Herbs, The Wombles, Paddington Bear, Postman Pat and Charlie Chalk…yet who is this illusive animator, director, producer?
July 17, 2015, 04:10 PM
http://www.animationmagazine.net/features/pixeldus...
Bethesda, Maryland-based Pixeldust Studios is the shop behind many animated sequences featured in the new NASA documentary film The Year of Pluto from writer, director and producer Geoff Haines-Stiles (Carl Sagan’s Cosmos). Filmed behind the scenes at Johns Hopkins Applied Physics Lab and elsewhere over a decade-plus span, the documentary turns hard science into personal stories and gives viewers insights into the journey of NASA’s New Horizons craft, which earlier this week returned stunnin...