To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

#CreativeFriday – Moving 3D Objects, Cameras and

May 15, 2015, 10:46 AM

http://blogs.adobe.com/richardcurtis/?p=4476

I was asked a while ago to create an article on how to move 3D objects and cameras around in Photoshop CC and, in general how to work with the 3D scene. Having an ability to moving objects around a scene is the basic building blocks of putting something interesting in 3D in Photoshop CC together. Knowledge of this will smooth out the 3D Photoshop experience. The exercise and objective of this post is to take two individual objects, place them both into one scene and align them against ...

C4D’s PixelBerg Viewport Renderer Updates With O

May 15, 2015, 10:45 AM

http://lesterbanks.com/2015/05/c4ds-pixelberg-view...

Cinema 4D's realtime physical viewport renderer gets an OS X version in addition to a new Parallax occlusion mapping.

Tips for Production Success – Part 1

May 15, 2015, 10:45 AM

https://digitalfilms.wordpress.com/2015/05/15/tips...

Throughout this blog, I’ve written numerous tips about how to produce projects, notably indie features, with a successful outcome in mind. I’ve tried to educate on issues of budget and schedule. In these next two entries, I’d like to tackle 21 tips that will make your productions go more smoothly, finish on time, and not […]

The Foundry releases Katana 2

May 15, 2015, 10:45 AM

http://www.cgchannel.com/2015/05/the-foundry-relea...

Katana 2 in action. New features in The Foundry’s newly updated relighting and look dev tool include Op, a new public C++ API for custom tool development, and support for scripting in Lua as well as Python.

What is this 23.98 fps and 24 fps confusion?

May 15, 2015, 10:44 AM

http://neilsadwelkar.blogspot.ca/2015/05/what-is-t...

First off, 23.976 fps and 23.98 fps is the same thing, One is just showed as rounded off to two decimals.

Arnold for Cinema 4D

May 15, 2015, 10:44 AM

http://www.cgmeetup.net/home/arnold-for-cinema-4d/

Watch new Arnold for Cinema 4D an Overview. Solid Angle’s Brute Force renderer is available immediately for Cinema 4D. Arnold, heavily used in high-end film and television production, offers outstanding image quality, impressive speed and ease of use.

Saved by Solo – Behind the Scenes

May 15, 2015, 03:45 AM

http://cgvilla.com/2015/05/15/saved-by-solo-behind...

Take a look behind the scenes at the making of “Saved by Solo”, a short science-fiction film created by Imaginary Forces and made with MAXONs Cinema 4D R16

The Foundry annonce KATANA 2

May 15, 2015, 03:43 AM

http://www.3dvf.com/actualite-13235-the-foundry-an...

The Foundry vient tout juste d'annoncer le lancement d'une nouvelle version majeure de son logiciel dédié au Look development. Katana 2 propose ainsi un tout nouveau noyau, d'une nouvelle interace utilisateur 'reponsive' et il s'accompagne d'une API bien plus ouverte que son prédécesseur.

Final Cut Pro X updated to 10.2.1, Motion to 5.2.1

May 14, 2015, 04:15 PM

http://www.fcp.co/163-draft/1665-final-cut-pro-x-u...

Well would you know, two days after suggesting Apple might publish an update to FCPX, they have just announced new versions, Final Cut Pro X 10.2.1 and Motion 5.2.1.

Flanders Scientific, Inc. AM250

May 14, 2015, 01:14 PM

https://www.aotg.com/flanders-scientific-inc-am250/

FSI AM250 24.5" OLED Broadcast Monitor Overview

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.