To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Kollaborate 1.3.2 - restore playback position, sim

May 13, 2015, 09:25 AM

http://www.digitalrebellion.com/blog/posts/kollabo...

Kollaborate 1.3.2 is now live on the cloud, offering some great new additions to our cloud workflow platform for video professionals.Save playback positionKollaborate will automatically play back files where you left off, making it seamless to switch between home and office or desktop and mobile. A corresponding update for our Mac / iOS player apps will be released soon.This setting can be disabled in Actions > Playback Settings in the player.Simplified sharingIt's now easier than ever to s...

VFX on a Shoestring

May 13, 2015, 04:54 AM

http://animationguildblog.blogspot.ca/2015/05/vfx-...

The big L.A. visual effects studios -- Digital Domain, Rhythm and Hues -- are history now, and the big ticket action features now get their effects created someplace else. But what's often overlooked is a lot of vfx is now done in Los Angeles County on small budgets and tight schedules. For example:

FRES | Roto Paint in Mocha Pro

May 12, 2015, 12:21 PM

https://www.aotg.com/fres-roto-paint-in-mocha-pro/

Check out the full 20 minute tutorial - FRES | Roto Paint in Mocha Pro

10 Must-Have Final Cut Pro X Plugins

May 12, 2015, 09:46 AM

http://www.premiumbeat.com/blog/10-must-have-final...

Get more from FCPX! We've scoured the web and rounded up some excellent Final Cut Pro X plugins!

Working with 3D Objects in After Effects

May 12, 2015, 09:45 AM

http://www.premiumbeat.com/blog/working-with-3d-ob...

Learn how to integrate 2D and 3D objects in After Effects with this awesome tutorial from School of Motion.

Five Traits of Top Interns

May 12, 2015, 09:45 AM

http://blogs.adobe.com/conversations/2015/05/five-...

In a few weeks Adobe will open its doors to hundreds of summer interns. I have to say, it’s among my favorite times of year. These students radiate excitement and energy – it’s infectious. I enjoy having the opportunity to meet our interns. I’ve probably met the equivalent of a small liberal arts college during my career! In these interactions, I’ve noticed a few key traits that make certain interns or new grads stand out from the rest. These are the interns you remember, work to ...

Adam Fay - Animation Insider Interview

May 12, 2015, 09:44 AM

http://www.animationinsider.com/2015/05/adam-fay/

My name is Adam Fay and I am a freelance illustrator and designer. I am currently seeking character and background design work.

Maya UV Trick

May 12, 2015, 09:43 AM

https://www.aotg.com/maya-uv-trick/

In this tutorial we are going to take a look at a Maya UV trick. It will hopefully help you unfold some of the annoying UVs that tends to unfold into themselves.

How to avoid losing your material

May 12, 2015, 05:01 AM

http://www.redsharknews.com/production/item/2564-h...

It’s not just a case of backing your data up, you need to back the right data up in the right place and do it consistently. data wranglingDITLTOdigital loaderloader

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