It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 11, 2018, 09:36 AM
https://lesterbanks.com/2018/09/fabric-shaders-arn...
MographPlus Makes Use of the New Sheen Component in Arnold to Create Amazing Looking Fabric Shaders. Kamel Khezri has an update to the Ultimate Introduction to Arnold for Cinema 4D course that looks at using
September 11, 2018, 05:16 AM
https://cgi.tutsplus.com/tutorials/how-to-create-a...
Follow this tutorial step-by-step to create a retro Nintendo Game Boy that you can use in video games, graphic design and illustration projects whilst learning how to model in Cinema 4D.
September 10, 2018, 01:46 PM
https://lesterbanks.com/2018/09/create-animated-pe...
Motion Array Shows How to Create the Impossible Penrose Triangle in After Effects, in Under Ten Minutes. It’s always captivating to see impossible objects come to life with the help fo the computer world. Impossible
September 10, 2018, 01:45 PM
https://lesterbanks.com/2018/09/maxdepth-houdini-p...
Tim Hanson Releases a New Tutorial Covering Houdini Particle Fluids Simulation. MaxDepth recently released a new premium tutorial that shows how to work with Houdini Fluid Particles that covers all the essential concepts needed to
September 10, 2018, 03:48 AM
http://www.cgchannel.com/2018/09/marmoset-ships-to...
The update focuses primarily on Toolbag’s baking toolset, adding support for custom cage geometry and improved sampling for texture maps, plus new microsurface shaders and a new ACES-compliant tonemapper.
September 8, 2018, 04:17 PM
https://lesterbanks.com/2018/09/creating-a-face-ri...
Alice Markham Shows How to Create a Face Rig in After Effects With Some Handy 3rd-Party Tools. Other than puppet pins and parenting, After Effects sadly has no other tools for rigging characters. Rigging tools
September 8, 2018, 04:17 PM
https://lesterbanks.com/2018/09/compositing-theory...
Simon Ubsdell Explains the Theory and Math Behind Blend Modes, Essential for Compositing Basics. Working with any type of graphics on the computer, we inevitably use blend modes every day without even giving it a
September 7, 2018, 12:45 PM
https://greyscalegorilla.com/tutorials/askgsg-c4d-...
In addition to our presentation, we’ve also included many of the scene files we showed and created during the show. Be sure to grab those below so you can break down our project settings and learn more about all the new R20 features.
September 7, 2018, 12:44 PM
https://jonnegroni.com/2018/09/07/pixar-jack-jacks...
This is a fascinating look at the incredible (forgive me) attention to detail these artists put into a special effect that many of us took for granted on first viewing. Even if you recently rewatched the first Incredibles, which came out 14 years ago, you probably didn’t notice that much of a difference between the effects and character models of 2004 to this new sequel, which evolves just about everything.
September 7, 2018, 09:15 AM
https://lesterbanks.com/2018/09/create-texture-gen...
Fabricio Chamon Shows How to Take Advantage of COPs to Create a Procedural Texture Generator With Houdini. Houdini’s procedural framework allows for a vast variety of workflows. As an example of this, Houdini FX TD
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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