It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 19, 2017, 06:14 AM
https://vfxblog.com/2017/01/19/rogue-ones-random-c...
Now that we’ve all seen Rogue One five times and deconstructed the storyline, the characters and the visual effects, it’s fun to also consider how some of the iconic shots came to be. Of course, ILM and Lucasfilm’s art department crafted many of the incredible concepts, but some of the first shot designs were done by the previs team at The Third Floor.
January 18, 2017, 10:10 AM
http://www.redsharknews.com/vr_and_ar/item/4293-vi...
Virtual Reality is perhaps the most demanding graphical task for a computer; much more so than 4K and 8K video. Video is essentially a rapid succession of flat images, but Virtual Reality requires those images to be based on a 3D world that is generated in real time. VR calls for high frame rates and even higher resolutions. All of this has to happen with no discernible lag. Virtual RealityVRDell workstationdellGPUGPUs
January 18, 2017, 10:09 AM
http://www.slashfilm.com/rogue-one-vfx-interview/
Last week I had the opportunity to jump on the phone with the visual effects team behind Rogue One: A Star Wars Story. After the jump, you can read a transcript of my full interview with Rogue One executive producer / visual effects supervisor / writer John Knoll, animation supervisor Hal Hickel, and special effects supervisor Neil Corbould.
January 18, 2017, 10:09 AM
http://www.artofvfx.com/sully-vfx-breakdown-mpc/
Really nice work by MPC on the latest movie of Clint Eastwood, SULLY...
January 18, 2017, 10:09 AM
http://www.artofvfx.com/rogue-one-a-star-wars-stor...
Margaux Durand-Rival explained to us the work of The Third Floor on EDGE OF TOMORROW in 2014. She then worked on numerous projects such as DRACULA UNTOLD, PADDINGTON, EXODUS: GODS AND KINGS or MISSION IMPOSSIBLE: ROGUE NATION.
January 18, 2017, 06:19 AM
http://www.artofvfx.com/fantastic-beasts-and-where...
Image Engine have just published a VFX Breakdown and a Showreel about their work on FANTASTIC BEASTS AND WHERE TO FIND THEM...
January 18, 2017, 06:19 AM
http://www.artofvfx.com/taboo-main-title-by-method...
Nice main title created by Method Studios for the TV show, TABOO...
January 18, 2017, 06:19 AM
http://www.cgmeetup.net/home/sully-vfx-breakdown/
MPC’s team worked with Director Clint Eastwood and Production VFX Supervisor Michael Owens as lead studio behind the movie’s photoreal effects.
January 18, 2017, 06:19 AM
http://www.doddlenews.com/news-room/kodaks-film-re...
At CES, Kodak announced it was bringing back Ektachrome film stock due to popular demand. And while it was good, nobody ever wrote a hit song about Ektachrome. So why not bring back Kodachrome, too? Well, Kodak is thinking about it. And yes, there is a song about Kodachrome by Paul Simon...
January 16, 2017, 10:21 AM
http://www.artofvfx.com/a-monster-calls-ferran-dom...
In 2014, Ferran Domenech told us about the animation work of MPC on GODZILLA. He then worked on NIGHT AT THE MUSEUM: SECRET OF THE TOMB, THE LEGEND OF TARZAN and FANTASTIC BEASTS AND WHERE TO FIND THEM. He talks to us today about his work as a VFX Supervisor.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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