To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Getting Started With DASH Scripting in Maya

April 2, 2018, 11:39 AM

http://lesterbanks.com/2018/04/getting-started-das...

Stereopixol Covers Working With DASH Scripting in Maya 2018. Making a revival is DASH scripting, a feature of the motion graphics toolset MASH in Maya. DASH lets you quickly issue expression commands right in the

How to Make a Working Drive Chain in Cinema 4D

March 28, 2018, 12:38 PM

http://lesterbanks.com/2018/03/working-drive-chain...

Lonnie Busch Shows How to Create a Drive Chain Rig in Cinema 4D Using Xpresso. Creating and accurately animating gears are one thing, but adding an interlinking chain to the whole thing and that’s another

Creating Light Trails With Stardust in After Effec

March 28, 2018, 09:05 AM

http://lesterbanks.com/2018/03/light-trails-stardu...

Gui Esp Works With the Motion Node to Create Light Trails by Using Light Path. Brazillian Motion Designer and Instructor Guilherme Machado explores some of the possibilities with Stardust’s Motion Node, showing how to use

Update: 3D-IO Flatiron 2.33

March 28, 2018, 09:05 AM

https://www.toolfarm.com/blog/entry/update_3d_io_f...

Flatiron 2.33 has been updated for full compatibility with 3dsMax 2019. Plus, they’ve added some improvements and fixes.

Animating Mars with MOGRAPH

March 27, 2018, 12:17 PM

https://www.toolfarm.com/blog/entry/tutorial_anima...

Jeremy Walker recorded himself creating with realistic planet texture maps and using Cinema 4D’s native MoGraph Effectors to create the Martian surface, which he animate and composites in After Effects.

A Look at Red9 ProPack Health Manager API

March 22, 2018, 09:26 AM

http://lesterbanks.com/2018/03/red9-propack-health...

Mark Jackson Demonstrates Red9 ProPack Health Manager for Checking and Testing Rigs. Red9 ProPack offers a health manager aimed at Maya rigging artists and technical directors. The Health Validation API is a dynamic and flexible

Learn the basics of the AE If/Else Conditional Exp

March 19, 2018, 12:17 PM

http://lesterbanks.com/2018/03/basics-ae-condition...

Evan Abrams Covers the Basics of Using the If/Else Conditional Expression Plus Examples Motion Designer Evan Abrams posts a look into working with the if/else Conditional expression when working with After Effects expressions. If/else is

Feature list for 3ds Max 2019 goes live

March 19, 2018, 05:08 AM

http://www.cgchannel.com/2018/03/autodesk-unveils-...

Autodesk has unveiled 3ds Max 2019, the next update to its 3D modelling and animation software, adding a new procedural Advanced Wood map and a Shape Booleans system for combining spline shapes.

Material Manager for Maya Gets a Refresh

March 15, 2018, 01:34 PM

http://lesterbanks.com/2018/03/material-manager-ma...

Dennis Porter’s Free Material Manager Gets a Massive Overhaul in Version 5 Material Manager is a handy all-in-one panel that allows you to interact with the materials in your Maya scene quickly. With it, you

How to Create Procedural Polygon Clouds With Houdi

March 12, 2018, 09:32 AM

http://lesterbanks.com/2018/03/procedural-polygon-...

Greg Hendrix Shares a Technique for Creating Procedural Polygon Clouds Using an Updated Way to Copy Objects to Points 3D Artist Greg Hendrix (Polygon Pig) shares a way to create procedural polygon clouds using Side

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.