To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Apply Vector Math in Maya for Pole Vector C

October 30, 2017, 01:27 PM

http://lesterbanks.com/2017/10/vector-math-maya-po...

Technical Artist Greg Hendricks Shows A Practical Example for How to Use Vector Math to Place Pole Vector Controls There is no doubt of the many resources floating around out there that cover addition and The Post How to Apply Vector Math in Maya for Pole Vector Control originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya Space Switch Tool Has an Amazingly Friendly W

October 28, 2017, 12:48 PM

http://lesterbanks.com/2017/10/maya-space-switch-t...

Riham Toulan’s New Space Switch Tool for Maya Offers a User Friendly Workflow for Both Animators and Rigging Artists Alike Technical Animator at Dice AE in Stockholm, Riham Toulan has a new space switch tool The Post Maya Space Switch Tool Has an Amazingly Friendly Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks

An Overview of the 3D Character Workflow for Begin

October 25, 2017, 12:33 PM

http://lesterbanks.com/2017/10/overview-3d-charact...

Danny Mac Offers Workflow Insights for Beginners Who are Interested in the 3D Character Creation Pipeline UK based character artist Danny Mac posts a look at how he approaches creating 3D characters. Using a range The Post An Overview of the 3D Character Workflow for Beginners originally appeared and published on %%BLOGLINK%,by lesterbanks

2 Ways to Animate a Draw On Effect in Maya

October 25, 2017, 09:50 AM

http://lesterbanks.com/2017/10/2-ways-animate-draw...

Autodesk’s Roland Reyer Shares 2 Methods to Draw On a Placer Node Action in Maya MASH’s placer node allows you to easily paint object on a surface of another object, even cycling through a range The Post 2 Ways to Animate a Draw On Effect in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Output Depth AOV from Maya Redshift

October 24, 2017, 12:15 PM

http://lesterbanks.com/2017/10/output-depth-aov-ma...

Redshift’s Adrian Cruceru Give an In-Depth Look at Working With the Depth AOV in Redshift Maya and Nuke Adrian Cruceru is Redshift Rendering Technologies’ Technical Support Specialist. Watch this 24 minute tutorial that covers how The Post How to Output Depth AOV from Maya Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

Create 3D Character Animation by Sketching Lines

October 24, 2017, 08:50 AM

http://theangryvideoguy.com/index.php/2017/10/24/m...

was just turned onto this company called Moka Studio with a innovative idea. Doing away with rigging controllers, the software controls the skeleton directly. The starting point is importing a FBX with skeleton already laid out from your 3D software.

#rigging#3d animation#character animation#ik rigging#mosketch
Animation Addicts Podcast #158: Casper

October 20, 2017, 12:47 PM

http://www.rotoscopers.com/2017/10/20/animation-ad...

It’s the Rotoscopers’ Halloween Spooktacular! Morgan and Chelsea go back to the classic 1995 film, Casper!

Model and Animate a Tiny Forklift With Cinema 4D

October 19, 2017, 04:39 PM

http://lesterbanks.com/2017/10/model-animate-tiny-...

Eli Prenten Demo’s Modeling and Animating a Little Forklift Truck in Cinema 4D Covering Some Fundamental Modeling and Rendering Techniques Mobox’s Eli Prenten offers an in-depth look at creating a short animation of a forklift The Post Model and Animate a Tiny Forklift With Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Super Lines for AE - Stylized Animated Lines

October 18, 2017, 10:43 AM

http://theangryvideoguy.com/index.php/2017/10/18/s...

New script called Super Lines was released a week or two ago. I was originally going to do a longer look at this script, but it really is so damn simple.

#after effects#plugins#plugin#review#adobe after effects#scripts#aescripts
Change Text Layers by Renaming a Composition in Ae

October 17, 2017, 12:40 PM

http://lesterbanks.com/2017/10/change-text-layers-...

Ukramedia’s Sergei Prokhnevskiy Shows a Tick That Will Have You Replacing Text Layer Names With Composition Names in After Effects Have a lot of labels, lower thirds, or any other type versioning to do in The Post Change Text Layers by Renaming a Composition in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks

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