To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Brave Rabbit Previews a New Free Light placer Tool

October 4, 2018, 12:21 PM

https://lesterbanks.com/2018/10/new-free-light-pla...

Ingo Clemens Shows a Light Placer Script that Can Direct Lights in Maya by Clicking on a Surface. Quick preview for a Maya script which allows placing lights based on the reflection position of the

How to Create a Procedural Burning Effect in Cinem

October 4, 2018, 09:05 AM

https://lesterbanks.com/2018/10/procedural-burning...

MerkVilson Shows How to Create a Real-Time, Interactive Burning Effect in C4D. From the Patreon Channel of the prolific Merk Vilson comes a look into creating a procedural burning effect in Cinema 4D. The result

How to Sub-D Model Spiral Threads in Cinema 4D

October 3, 2018, 12:36 PM

https://lesterbanks.com/2018/10/sub-d-model-spiral...

Shane Benson Has an Updated Look Into Creating Spiral Threads in C4D With Sub-D Modeling Techniques. Not familiar with Shane Benson‘s C4D Sub-D modeling series? Benson’s tutorial series covered how to create poly-perfect topology for

Clothes Tool Couture for Maya Now Available

October 3, 2018, 09:28 AM

https://lesterbanks.com/2018/10/couture-maya-avail...

Couture is a Clean Topology Tool for Working on Character Clothes in Maya. Florian Croquet’s Couture script for Maya eases the clothes retopology workflow when trying to get a clean mesh from either from scanned

Working With the Arnold Car Paint Shader in Cinema

October 2, 2018, 12:45 PM

https://lesterbanks.com/2018/10/arnold-car-paint-s...

MographPlus Shows how to Get Great-Looking Results From Arnold Car Paint Shader. Plenty of third-party renderers will have utilitarian shaders and toolsets, such as a shader for creating auto renders. Arnold is no exception by

Working With Houdini’s Flowmap Visualize Game To

October 2, 2018, 12:45 PM

https://lesterbanks.com/2018/10/houdini-flowmap-vi...

Paul Ambrosiussen Shows How FlowMap Visualize Game Tools Can Show Flowmaps Right in the Houdini Viewport. Houdini’s Game Development Toolset is a free set of tools that are developing independently of the Houdini release cycle.

Maya tips for Symmetry and Coloring UV Shells

October 2, 2018, 09:18 AM

https://lesterbanks.com/2018/10/maya-tips-symmetry...

Malcolm Andrieshyn Shares Some tips for Painting Selections, Working With Maya Symmetry and how to Easily color UV Shells. Part-6 continuation of Maya Modeling Tips and Secrets series by Malcolm Andrieshyn (Malcom341) shows some tips

Double Sided Textures Made Easy in Cinema 4D

October 1, 2018, 04:12 PM

https://lesterbanks.com/2018/10/double-sided-textu...

Sam Winter Shows an Easy Way to Create Double Sided Textures in C4D. Texturing 3D objects is one thing, but how about texturing a flat 3D shape that has no depth at all, like a

How to Attach External Rigs to the Red9 Puppet Sys

September 29, 2018, 02:19 PM

https://lesterbanks.com/2018/09/attach-external-ri...

Mark Jackson Shows a Way to Bind Any rig, to the Red9 Pro MetaData Puppet System. Red9’s Pro Pack comes with a Rig Manager that allows you to bind any rig, (body and facial rig)

Distress 3D Type in C4D With Volumes and Fields

September 28, 2018, 12:10 PM

https://lesterbanks.com/2018/09/distress-3d-type-c...

The Pixel Lab Works With Two New R20 Features to Distress 3D type in C4D. Looking to get a damaged or weathered look to type in Cinema 4D? Sure there are lots of ways to

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.