To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

3ds Max 2022 reaction

April 21, 2021, 09:02 AM

https://3dtotal.com/news/general/3ds-max-2022-reac...

Another year and it’s another version of Autodesk’s 3ds Max. We’ve had a quarter of a century of iterations, updates, and revisions giving us a true heavyweight in the 3D visualization industry. Every year as the release nears the anticipation from users reaches fever pitch; expectations are high and the hope is always that Autodesk will pull something new, exciting and game changing out of the bag.

#3ds max#3ds
VFX FIRSTS: WHAT WAS THE FIRST FILM TO USE A DIGITAL COMPOSITE?

April 20, 2021, 08:53 AM

https://beforesandafters.com/2021/04/20/vfx-firsts...

Most people will know that something BIG happened in visual effects in the mid-to-late 80s and early 90s, with the shift to digital VFX techniques. A lot tends to be made of the use of ‘CGI’, but just as crucial was the move to digital compositing.

Rumble VFX Officially Launches

April 20, 2021, 08:53 AM

https://www.awn.com/news/rumble-vfx-officially-lau...

Soho-based Rumble VFX is now officially open after setting up their business at the end of 2019 – just a few months before the pandemic lockdown hit. Start-up plans were in flux, but industry veterans and company co-founders Tim Zaccheo, Richard Costin, Joe Cork, and Max Wright met the challenge; the team were soon up and running remotely.

#vfx#tim zaccheo#richard costin#joe cork#max wright
FMX 2021: Dive into ‘WandaVision’ and the Spectacle of ‘Godzilla vs. Kong’

April 20, 2021, 08:52 AM

https://www.awn.com/news/fmx-2021-dive-wandavision...

MARZ VFX supervisor Ryan Freer will share the often-invisible VFX on Marvel’s first Disney+ series; three presentations will peek behind the curtain surrounding the year’s first blockbuster VFX-driven tentpole to see monster making up close and personal.

#godzilla#wandavision#marz
Episode 295 — DOOM ETERNAL – Hugo Martin

April 20, 2021, 08:50 AM

https://www.allanmckay.com/295/

I want to break down a discussion I had with Hugo Martin, the Creative Director for DOOM and DOOM Eternal, and all the key takeaways I learned from speaking to him. I’m really excited about this. It’s a bit of a different formant. I did an Episode with Hugo a while back and it was in between DOOM and Call of Duty. At the time, we couldn’t get clearance. But because so many amazing insights were shared, I wanted to go ahead and do it through this format.

#vfx#games#doom eternal
After Effects tutorials: Elevate your motion skills

April 20, 2021, 08:48 AM

https://www.creativebloq.com/after-effects/tutoria...

Taking advantage of the best After Effects tutorials will advance your skills in Adobe's powerful and versatile software. Whatever your level, there are lessons out there for you so you can increase your understanding of visual effects, compositing and motion graphics by learning from them.

#after effects#motion
Renowned Sound Mixer Alan Meyerson Relies on NUGEN Audio for High-Profile Projects

April 19, 2021, 10:13 AM

https://www.dpagan.com/renowned-sound-mixer-alan-m...

Industry Vet Utilizes Halo Upmix, Halo Downmix and Stereoizer, as well as the Complete NUGEN Producer Bundle, for Immersive and Surround Sound Mixes NEW YORK, APRIL 15, 2021 – Independent Sound Mixer Alan Meyerson has worked on a multitude of high-profile films and video games, like Star Wars, Shrek and Gears of War. Many of these projects have become case studies in the importance of how music and sound play an integral part to the overall storytelling. No matter where he has set up shop f...

#sound mixing#nugen audio#audio plug-ins
Adobe co-founder Charles Geschke dies at 81

April 19, 2021, 08:27 AM

https://www.engadget.com/adobe-co-founder-charles-...

It's a sad weekend for the tech industry. Adobe has confirmed that co-founder Dr. Charles "Chuck" Geschke (shown at left) died of unmentioned causes on April 16th at the age of 81. He and Dr. John Warnock launched Adobe in 1982 after leaving Xerox, and Geschke served as COO, president and board chairman between 1986 and 2017. He was also a board member until April 2020. However, it's the technology Geschke helped develop that you'll most likely remember — there's a good chance you're using it ...

#adobe#charles geschke
April Tech Reviews: Blender 2.91, Stan Winston School of Character Arts & FXPHD

April 17, 2021, 09:29 AM

https://www.animationmagazine.net/technology/april...

Learning how to be a 3D artist involves understanding technique, workflow and best practices more than knowing specific programs. Sure, you can dive into Maya or Houdini or 3ds Max or Cinema 4D, etc. But as a budding artist, the cost of these programs may be out of your price range. This is where Blender comes in: It’s robust, full-featured, is actually used in production and it’s open source — which means it’s totally free.

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