To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Spungella: Animation Q&A - ANSWERS - part 3

September 15, 2018, 09:59 AM

http://spungella.blogspot.com/2018/09/animation-q-...

This is the last part of the Animation Q&A, more to come in the upcoming weeks and months!

Getting Started With Animation in Animate CC

September 14, 2018, 12:22 PM

https://lesterbanks.com/2018/09/getting-started-an...

If You are looking to Get Started With Animation in Animate CC, Matthew Fryer Posts a Great Quick-Start. Adobe Animate CC (formerly known as the software called Flash) may not be the widely used web

Why Pixar Doesn't Have a Mission Statement

September 14, 2018, 12:22 PM

https://jonnegroni.com/2018/09/14/why-pixar-missio...

If you’ve been following the recent controversies surrounding Pixar and its treatment of employees, you have cause to be worried about the future of the animation studio. But the above is a good point for Catmull to make. He explains that any “mission statement” for a business should be an “ongoing dialogue among employees,” as Stolzoff describes it.

Kiko is a New Tool for Pipelining Animation Curves

September 14, 2018, 09:09 AM

https://lesterbanks.com/2018/09/kiko-new-pipelinin...

The Tool Chefs Launches Kiko, a New Open Source Project for Animation Curves Managment. The Tool Chefs Kiko, which stands for Keys-In-Keys-Out is a platform designed to handle animation curves data for Maya and Nuke

Using Corona to Render Smoke, Fire, and Explosions

September 13, 2018, 01:06 PM

https://lesterbanks.com/2018/09/corona-render-smok...

Mograph Plus Shows How to Use the Corona Volume Grid for Rendering Smoke, Fire and Explosions. Mograph+’s Kamel Khezri shares a look into using Corona to render things like smoke, fire, and other gaseous effects.

Control Material Attributes in C4D With Color

September 13, 2018, 01:06 PM

https://lesterbanks.com/2018/09/control-material-a...

Aleksey Voznesenski Discusses Why Working With Black and White is So Important for Material Attributes in C4D. Ace5 Studios’ Cinema 4D Materials series gets a new addition. The latest video shows how to use color

How to Change Normal Direction With a Reference Ge

September 13, 2018, 08:42 AM

https://lesterbanks.com/2018/09/change-normal-dire...

Matteo Migliorini Shows How to Control Normal Direction Using a Reference Object Using VEX. Just getting started with SideFX Houdini? You might want to take a look at VFX’N’GO’s course that tries to teach Houdini

Pixar Releases Non-Commercial RenderMan Version 22

September 13, 2018, 05:39 AM

https://www.awn.com/news/pixar-releases-non-commer...

Pixar Animation Studios has announced the release of a major update to Non-Commercial RenderMan, version 22, allowing users to try out the "live rendering," which greatly expands the power of interactive rendering in all stages of the pipeline, from modeling, layout, to final lighting.

Rigging the Next Gen Feature Film With Blender

September 12, 2018, 12:26 PM

https://lesterbanks.com/2018/09/rigging-next-gen-f...

Rigging Dojo Talks With David Hearn About Rigging With Blender for Netflix’s Next Gen Feature. Blender is no joke folks. The free and open source 3D application was recently used on the Netflix film, “Next

Working With C4D’s Volume Effector for Pixelized

September 12, 2018, 12:26 PM

https://lesterbanks.com/2018/09/c4d-volume-effecto...

Darkins Digital Shares a Technique for Creating Pixelized Titles Using C4D’s Volume Effector. If you are just getting started using Cinema 4D, it’s easy to get overwhelmed by the range of possibilities when working with

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