It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 1, 2018, 03:17 PM
http://spungella.blogspot.com/2018/09/animation-q-...
I got a great batch of questions covering all kinds of animation related topics (and chocolate) and here's the first part of my answers.
September 1, 2018, 07:14 AM
https://www.youtube.com/watch?v=e3qIPDZ7YUY
Unity talks about some recent film projects, including three short films inspired by The Big Hero 6 series. They were made in realtime from start to finish.
August 31, 2018, 12:16 PM
https://lesterbanks.com/2018/08/offset-animated-la...
Owen Chikazawa Shares an Easy Method to Offset Time and Position With Expressions. A new tutorial from Motion Array shows how you can harness the power of After Effects expressions to offset both the time
August 31, 2018, 12:16 PM
https://lesterbanks.com/2018/08/curve-toolkit-work...
Erik Lehmann’s New Curve Toolkit Simplifies Curves Workflow Features in a Compact Panel. Curves are enormously helpful with a lot of work in Autodesk Maya. I use curves all the time for modeling and general
August 31, 2018, 08:39 AM
https://lesterbanks.com/2018/08/free-drop-floor-r2...
AJ Haines Updates the Drop to Floor Plugin to Work With C4D R20. Many C4D users are accustomed to having the Drop to Floor plugin around that it has almost become second nature. With an
August 31, 2018, 04:32 AM
https://postperspective.com/siggraph-2018-video-co...
SIGGRAPH is always a great place to wander around and learn about new and future technology. You can get see amazing visual effects reels and learn how the work was created by the artists themselves. You can get demos of new products, and you can immerse yourself in a completely digital environment. In short, SIGGRAPH is educational and fun. Continue reading → August 30, 2018 The post Our SIGGRAPH 2018 video coverage appeared first on Randi Altman's postPerspective.
August 30, 2018, 04:13 PM
https://www.cartoonbrew.com/tools/how-2d-tools-let...
The debate about 2d versus 3d animation is becoming increasingly irrelevant as more artists use an integrated 2d/3d approach thanks to the new generation of powerful animation tools.
August 30, 2018, 12:14 PM
https://lesterbanks.com/2018/08/soup-solver-group-...
Jeremy Raven Shows How to Create Complex Motion Graphics Effects With SOuP Solver Nodes. Maya’s motion graphics toolkit MASH opened up whole new ways to work and create the type of systems so often seen
August 30, 2018, 09:41 AM
https://lesterbanks.com/2018/08/zbrush-sculpted-bl...
Damon Lavenski Walks Through Steps to Work With Sculpted Blend Shapes from Zbrush to Maya. A lot of effort has pushed Maya’s Blend Shape workflow and sculpting tools towards new heights for character artists and
August 30, 2018, 09:41 AM
https://postperspective.com/postperspective-impact...
Once again, postPerspective has conducted its Impact Awards, this time at SIGGRAPH 2018 in Vancouver. Seeking to recognize debut products with real-world applications, the postPerspective Impact Awards are voted on by an anonymous judging body made up of respected industry artists and professionals. The awards honor innovative products and technologies for the visual effects, Continue reading → August 30, 2018 The post postPerspective Impact Award winners from SIGGRAPH 2018 appeared fir...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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