It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 31, 2017, 04:12 AM
http://www.pixarpost.com/2017/05/pixar-creates-exp...
Did you know that SIGGRAPH is where Pixar premiered their first short film? Back in 1984, the release of Andre and Wally B astounded the crowd with computer graphics, lighting rigs and the use of digital squash and stretch — all set forth by director Alvy Ray Smith, John Lasseter (animator) and Bill Reeves (technical lead), to name a few. With the annual SIGGRAPH conference set as the mecca of everything groundbreaking in the computer graphics and interactive techniques world, it's no wonder t...
May 29, 2017, 12:20 PM
http://lesterbanks.com/2017/05/houdini-solver-grow...
Javier Toledo is a Technical Director over at RushVFX. Javier has started a bit-sized informative series called “Houdini Pill”. Each video plans to be a concise, easy to swallow view of some techniques within Side The Post Create a Simple Houdini Solver to Grow Non-Overlapping Spheres originally appeared and published on %%BLOGLINK%,by lesterbanks
May 29, 2017, 09:12 AM
http://lesterbanks.com/2017/05/new-standard-hair-s...
Look Dev and Lighting TD Arvid Schneider opens up Arnold 5 to have a look inside to its new Hair Shader, with his latest MtoA series. …covering the attributes in the shader and show you The Post Working With the New Standard Hair Shader in Arnold 5 originally appeared and published on %%BLOGLINK%,by lesterbanks
May 27, 2017, 01:12 PM
http://lesterbanks.com/2017/05/geotracker-object-t...
The first object tracking solution from directly within Nuke has been polished up and is now available. GeoTracker is a model-based object and tracking plugin that offers accurate object tracking without ever leaving Nuke. GeoTracker The Post GeoTracker Object and Camera Tracker Released for Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks
May 26, 2017, 05:25 PM
http://theangryvideoguy.com/index.php/2017/05/26/s...
Stardust is a node based particle system generator currently in it’s early stages but looks promising. The big gun in particle generation in AE has pretty much been Particular, so I am enjoying learning an alternative. These 2 tutorials from Superluminal will get you started.
#after effects#tutorials#adobe after effects#particle simulation#particle systemsMay 26, 2017, 09:39 AM
http://lesterbanks.com/2017/05/get-x-ray-look-c4d-...
X-Ray images can be interesting. They are both clean and technical in aesthetic and the effect can be easily reproached in a 3D render. As a demonstration, The Pixel Lab’s Joren Kandel walks through creating The Post Get that X-Ray Look in C4D With Octane originally appeared and published on %%BLOGLINK%,by lesterbanks
May 26, 2017, 09:39 AM
http://lesterbanks.com/2017/05/prism-2-adds-label-...
Prism was the After Effects tool that allowed you to visualize your composition based on label colors. A click of a button let you color each layer, color by hierarchy, or assign colors based on The Post Prism 2 Adds Label Colors to Even More Things in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks
May 26, 2017, 09:39 AM
http://www.cgchannel.com/2017/05/foundry-releases-...
Foundry has released Mari 3.3, the latest version of its 3D painting software. The update adds new options for editing paint that has already been committed to a model, and speeds up color space transformations.
May 19, 2017, 12:24 PM
http://lesterbanks.com/2017/05/creating-animating-...
Motion Design Artist Ed Brown is convinced that there will be a flurry of rainy urban scenes coming, that will have a neon sign or two in them. Thanks to a lot of inspiration from The Post Creating and Animating a Neon Sign in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 19, 2017, 12:24 PM
http://lesterbanks.com/2017/05/modeling-first-kitb...
If you don’t know what a KitBash library is, it is a number of smaller hard-surface components that can be thrown together quickly to build completely unique and new models. The term comes from an The Post Modeling Your First KitBash Library in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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