It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 13, 2016, 09:25 AM
http://lesterbanks.com/2016/09/practical-guid-norm...
Alex Sheludchenko posts a look at normal baking, offering a practical guide that you can use in your favorite 3D software package. The Post A Practical Guide to Normal Baking in 3D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 8, 2016, 02:43 PM
http://lesterbanks.com/2016/09/hinge-dynamic-conne...
Samuel Winter walks through creating a double pendulum in Cinema 4D using C4D's dynamic connectors, and tracer object. The Post Working With Hinge Dynamic Connectors in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 8, 2016, 05:50 AM
http://cgi.tutsplus.com/tutorials/creating-a-giant...
If you have not already done so, you can read the first part of this tutorial series.
September 7, 2016, 04:21 PM
http://lesterbanks.com/2016/09/twister-effects-x-p...
Insydium posts a look into creating a few different twister effects with the X-Particles plugin, making use of the motion modifiers. A home-made tornado rig was the inspiration for using X-Particles’ upwind Modifier for a couple of different results. The walkthrough covers creating a snow tornado, a twisting school of fish, and then a twister made of […] The Post Creating Twister Effects With X-Particles’ xpWind Modifier originally appeared and published on %%BLOGLINK%,by lesterbanks
September 6, 2016, 09:14 AM
http://lesterbanks.com/2016/09/cinema-4ds-spline-w...
The Spline Wrap Deformer in Cinema 4D is an easy to use tool that many artists rely on. Spline Wrap simply lets you deform any object along a spline. If you are diving into Side FX Houdini and coming from a Cinema 4D environment, you might be missing that handy deformer. Houdini does have a similar […] The Post Have Cinema 4D’s Spline Wrap Deformer in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
September 3, 2016, 07:59 AM
http://explainervideoly.com/blogs/
All around explainer video production including tips,guides and freebies.
#guide#explainer video blog#explainer video production company#explainer video tipsSeptember 3, 2016, 07:59 AM
http://explainervideoly.com/blogs/
All around explainer video production including tips,guides and freebies.
#guide#explainer video blog#explainer video production company#explainer video tipsSeptember 3, 2016, 07:54 AM
http://explainervideoly.com/blogs/
All around explainer video production including tips,guides and freebies.
#guide#explainer video blog#explainer video production company#explainer video tipsSeptember 2, 2016, 02:25 PM
http://lesterbanks.com/2016/09/build-wheel-rig-may...
Andrew Christophersen shows how you can create a wheel rig in Maya that will work on all axis, by using world vectors instead of using single axis circumference math. The Post Build a Wheel Rig in Maya the Proper Way Using World Vectors originally appeared and published on %%BLOGLINK%,by lesterbanks
August 26, 2016, 04:09 PM
http://lesterbanks.com/2016/08/interactive-keyboar...
Kaine Van Gemert Auto Keyboard Plugin for Maya allows you to easily animate a character typing with automatic keypresses on a keyboard. The Post Interactive Keyboard Rig Has Characters Type in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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