To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Voxx Studios’ New Service Uses Pocket Cinema Camera 4K to Synch Audio and Video for Voice Over Work

December 15, 2021, 09:36 AM

https://www.blackmagicdesign.com/media/release/202...

Blackmagic Design today announced that Los Angeles based Voxx Studios, one of the top audio post and localization houses, has created a new service using Blackmagic Pocket Cinema Camera 4K that synchs voice over talent’s audio work with video of their facial acting.

#blackmagic design#davinci resolve studio#pocket cinema camera 4k#pocket cinema camera 6k pro
How to Pick Accurate Colors in Maya

December 15, 2021, 08:49 AM

https://lesterbanks.com/2021/12/how-to-pick-accura...

Have you ever wondered how to pick accurate colors in Maya with color management? Color management shouldn’t make everything more difficult, but you need to understand what’s happening when you work with color. Something as simple

Mari for Beginners: Texturing an Asset, Start to Finish

December 15, 2021, 08:48 AM

https://lesterbanks.com/2021/12/mari-for-beginners...

Michael Wilde covers the texturing of an asset from start to finish in Mari. This new tutorial from Modeling and Texture Artist Michael Wilde shows the entire texturing workflow of a complete 3D asset in Mari. The

How to Animate Rain and Ripples With Spine

December 15, 2021, 08:48 AM

https://lesterbanks.com/2021/12/how-to-animate-rai...

Spine Ed covers creating rain and ripple effects with Spine 2D Animation. Spine 2D Animation is synonymous with character work due to its intuitive and vast animation tools. Check out this tutorial that shows how

Foundry Katana 5.0: Nuke Interoperability, Render Upgrades, More

December 15, 2021, 08:47 AM

https://postperspective.com/foundry-katana-5-0-nuk...

Foundry has released Katana 5.0, featuring Katana and Nuke interoperability, render upgrades like Foresight+, USD, look development workflow improvements and Hydra Render Delegate support. Katana 5.0 connects Nuke and Katana, allowing look development and lighting artists to stream their live renders to a running version of Nuke to view their work in the context of the final comp in near-real-time. Continue reading → December 14, 2021 The post Foundry Katana 5.0: Nuke Interoperability, Render ...

This Unreal Engine 5 Matrix Awakens demo is a glimpse into the future

December 15, 2021, 08:47 AM

https://www.redsharknews.com/this-unreal-engine-5-...

Unreal Engine 5 has looked impressive from the very start, but this new interactive  Matrix Awakens tech demo, which ties in with The Matrix Resurrections, is the most impressive demo we've seen yet.

Better Understanding Space-Switching for Better Animation

December 14, 2021, 08:51 AM

https://lesterbanks.com/2021/12/better-understandi...

Amedeo Beretta covers space-switching workflows in both local and world space, including tips for Animators. 3D animation is likely easier the more you understand 3D space, and 3D space can have many components to work

How to Procedurally Create a Roller Coaster With Blender

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/how-to-procedurall...

Outer Worlds shows how to make a roller coaster model in Blender using Geometry Nodes. Blender 3 included some changes to how you can work with curves and splines in Geometry Nodes. This new tutorial

How to Create a Look-at Target Effect in Blender

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/how-to-create-a-lo...

BlueFox Creation shows how you can always have objects look at a target using Geometry Nodes. Recreating a popular effect for Cinema 4D Mograph users, Blue Fox Creation (Hari Sreedhar) shows how to build a look-at effect

An Introduction to Bifrost Mesh Manipulation

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/an-introduction-to...

Yingying Z covers how to make a landscape in Bifrost from a 2D plane quickly. It’s good to see new tutorials for Maya’s Bifrost popping up. In this multi-part series, Bifrost artist Yingying Z shows us how

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