To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maxon Reveals NAB 2018 Plans

March 19, 2018, 07:51 AM

http://www.cgw.com/Press-Center/News/2018/Maxon-Re...

LAS VEGAS - At NAB 2018, Maxon will reveal the latest developments and updates to its cornerstone 3D software application, Cinema 4D. Visitors to the company’s booth (# SL 5627) will see dedicated demonstrations showcasing the new tools and enhancements in Cinema 4D Release 19 (R19), the latest version of the 3D software.

Feature list for 3ds Max 2019 goes live

March 19, 2018, 05:08 AM

http://www.cgchannel.com/2018/03/autodesk-unveils-...

Autodesk has unveiled 3ds Max 2019, the next update to its 3D modelling and animation software, adding a new procedural Advanced Wood map and a Shape Booleans system for combining spline shapes.

Move Anchor Point 4 for After Effects

March 18, 2018, 02:03 PM

http://lesterbanks.com/2018/03/move-anchor-point-4...

BatchFrame’s Move Anchor Point Tool for After Effects Gets New Features, Graduates to an Extension Even with snapping and the “Pan Behind” tool in After Effects, moving an anchor point on more than one object

Resize Your C4D Render Output Without Changing Per

March 18, 2018, 07:23 AM

http://lesterbanks.com/2018/03/resize-c4d-render-o...

New Cinema 4D Plugin from Fuchs & Vogel Lets You Change Your Render Output Size Without Altering Scene Perspective Making the “canvas” bigger is easier done in 2D than in 3D. Changing the render output

Isle of Dogs Featurette: See How They Created Thes

March 18, 2018, 07:17 AM

http://www.slashfilm.com/isle-of-dogs-featurette/

Wes Anderson‘s stop-motion Isle of Dogs wasn’t easy to make. A whole team of animators worked obsessively to bring the detailed, animated world of the film to life. A new Isle of Dogs featurette takes you behind the scenes of Anderson’s latest, and shows the meticulous work that went into creating these very good dogs.

Isle of Dogs Making of: Animators

March 17, 2018, 06:12 AM

http://www.studiodaily.com/2018/03/isle-dogs-makin...

Go behind the scenes of director Wes Anderson’s new stop-motion film Isle of Dogs with this behind the scenes profile of some of the animators who bring its characters to life. The post Isle of Dogs Making of: Animators appeared first on Studio Daily.

Rendering Explosions and Smoke With Arnold

March 17, 2018, 06:12 AM

http://lesterbanks.com/2018/03/rendering-explosion...

Learn How to Render Smoke and Explosions Working With the Arnold Volume Shader Mograph Plus (Kamel Khezri) posts a small excerpt from his Comprehensive introduction to Arnold for Maya course that features over 9 hours

Create an Electricity Generator in Houdini

March 17, 2018, 06:12 AM

http://lesterbanks.com/2018/03/create-electricity-...

Houdini FX Artist Tim van Helsdingen Demonstrates How to Create an Electricity Generator Asset in Houdini Need to create some customizable electrical effects? Check out Tim van Helsdingen’s latest tutorial that shows how to create

Hayao Miyazaki’s Kemushi no Boro Premieres in Ma

March 16, 2018, 08:51 AM

http://www.btlnews.com/blog-the-line/hayao-miyazak...

Hayao Miyazaki’s first movie in five years is making its grand début this spring. The Studio Ghibli Museum website announced that the celebrated director’s short film, Kemushi no Boro (Boro the Caterpillar) will première at the museum on March 21, 2018.  The CGI film is Miyazaki’s first movie since 2013’s The Wind Rises.   Miyazaki is credited as writer/director, […] The post Hayao Miyazaki’s Kemushi no Boro Premieres in March 2018 appeared first on Below the Line.

Material Manager for Maya Gets a Refresh

March 15, 2018, 01:34 PM

http://lesterbanks.com/2018/03/material-manager-ma...

Dennis Porter’s Free Material Manager Gets a Massive Overhaul in Version 5 Material Manager is a handy all-in-one panel that allows you to interact with the materials in your Maya scene quickly. With it, you

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