To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

70 Animators Together Re-Animate Classic Woody Woo

October 25, 2017, 04:08 AM

http://www.cartoonbrew.com/shorts/70-animators-ban...

Earlier this month, Universal’s live-action/cg hybrid Woody Woodpecker feature shot to no. 1 at Brazilian theaters, and, in its first three weeks, has grossed over $6 million in that country.

SIGGRAPH Asia Spotlights Pixar and Bladerunner

October 25, 2017, 04:08 AM

http://www.content-technology.com/asiapacificnews/...

At its 2017 edition in November, some of the highlights of SIGGRAPH Asia include a spotlight on production teams from some of the world’s leading studios, including Pixar, as well as films released in 2017, such as Blade Runner 2049, along with the SIGGRAPH Pioneers Group.

Morph With More Control Thanks to Ae’s Create Nu

October 24, 2017, 12:16 PM

http://lesterbanks.com/2017/10/morph-ae-create-nul...

Mike Ridolfi Shows How Easy it is to Morph Shapes With After Effects 2018 and How Much More Control it Gives You After Effects 2018 lets users access the point of paths through expressions. This The Post Morph With More Control Thanks to Ae’s Create Nulls From Paths originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Output Depth AOV from Maya Redshift

October 24, 2017, 12:15 PM

http://lesterbanks.com/2017/10/output-depth-aov-ma...

Redshift’s Adrian Cruceru Give an In-Depth Look at Working With the Depth AOV in Redshift Maya and Nuke Adrian Cruceru is Redshift Rendering Technologies’ Technical Support Specialist. Watch this 24 minute tutorial that covers how The Post How to Output Depth AOV from Maya Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

A Quick Tip for Tearing FEM Cloth in Houdini

October 24, 2017, 12:14 PM

http://lesterbanks.com/2017/10/quick-tip-tearing-f...

Marc Albrecht Shows the Two Mouse Clicks That You Need to Get FEM Cloth Objects to Tear in Side FX Houdini Some people have a real hard time making cloth tear in Houdini. So VFX The Post A Quick Tip for Tearing FEM Cloth in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Create 3D Character Animation by Sketching Lines

October 24, 2017, 08:50 AM

http://theangryvideoguy.com/index.php/2017/10/24/m...

was just turned onto this company called Moka Studio with a innovative idea. Doing away with rigging controllers, the software controls the skeleton directly. The starting point is importing a FBX with skeleton already laid out from your 3D software.

#rigging#3d animation#character animation#ik rigging#mosketch
RenderMan 21.5 : utiliser l'Image Tool sous Maya

October 24, 2017, 05:17 AM

http://www.3dvf.com/actualite-21666-renderman-21-5...

Pixar presents on video how to use the RenderMan 21.5 Image Tool (It), under Maya.

An Overview of Triplanar Mapping with Octane

October 23, 2017, 09:41 AM

http://lesterbanks.com/2017/10/overview-triplanar-...

Silverwing’s Raphael Rau Offers a Nice Overview for Working With TriPlanar Mapping With Octane Render in Cinema 4D There are ways to work with textures and not have to worry so much about the model’s The Post An Overview of Triplanar Mapping with Octane originally appeared and published on %%BLOGLINK%,by lesterbanks

Easily Reposition Animated Masks With This Ae Expr

October 20, 2017, 12:47 PM

http://lesterbanks.com/2017/10/reposition-animated...

Mikey Borup Shows Another Use for the New After Effects Point Access, Using an Expression to Reposition Keyframed Masks Easily The newest version of After Effects bestowed a long-awaited and highly sought after feature: The The Post Easily Reposition Animated Masks With This Ae Expression originally appeared and published on %%BLOGLINK%,by lesterbanks

Animation Addicts Podcast #158: Casper

October 20, 2017, 12:47 PM

http://www.rotoscopers.com/2017/10/20/animation-ad...

It’s the Rotoscopers’ Halloween Spooktacular! Morgan and Chelsea go back to the classic 1995 film, Casper!

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