To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Early Weta Workshop Designs For Godzilla

June 2, 2014, 05:14 PM

http://www.fxguide.com/quicktakes/early-weta-works...

When director Gareth Edwards began the task of tackling a new on-screen version of Godzilla, he looked to famed studio Weta Workshop to help flesh out initial designs. fxguide spoke to key Weta Workshop artists about their design process for the famous creature.

Meet Zebedee: Handheld LIDAR Scanning

June 2, 2014, 05:13 PM

http://www.fxguide.com/quicktakes/meet-zebedee-han...

One of the great things we get to do here at fxguide and at our sister site, fxphd, is to explore a range of technologies and their application to visual effects. We were recently able to visit CSIRO, Australia’s Commonwealth Scientific and Industrial Research Organisation, to explore a 3D mapping system called Zebedee that we thought could have some very real applications to the visual effects industry.

Paint Weight Vertices Visible From The Active Came

June 2, 2014, 05:11 PM

http://lesterbanks.com/2014/06/paint-weight-vertic...

VisibleVertices add-on for Blender can easily set the weights of vertices that are in the camera's field of view Advertise here with BSA The post Paint Weight Vertices Visible From The Active Camera in Blender originated on LESTERBANKS.

Art of Previs (Series of Videos)

June 2, 2014, 04:39 AM

https://www.aotg.com/art-of-previs-series-of-videos/

Video 1: The Third Floor used the Xsens MVN motion capture system to do previs for X-Men: First Class.

World B.O.

June 2, 2014, 04:38 AM

http://animationguildblog.blogspot.ca/2014/06/worl...

Then there are some CG-heavy movies that have been reaping large numbers...

Monkey Rag

June 1, 2014, 02:45 PM

http://lesterbanks.com/2014/06/monkey-rag/

Mitzi and Spanko run amok in a colorful world where reason is overrated, featuring the thumping, riotously fun music of the Asylum Street Spankers. monkeyrag.cupojo.net Director/Animator: Joanna Davidovich, cupojo.net Production Management/Composite/Additional Paint: Nate Foster, thefosterhouse.com Digital Paint: Darren Tate, darren-tate.co.uk Advertise here with BSA The post Monkey Rag originated on LESTERBANKS.

Fonts of the week w/e 1 June 2014

June 1, 2014, 07:08 AM

http://www.creativebloq.com/computer-arts/fonts-we...

Every weekday we showcase the best fonts on the web. Here are our selections from this week: some are free, all are fabulous.

All Things Dreamworks

June 1, 2014, 07:08 AM

http://animationguildblog.blogspot.ca/2014/05/all-...

Seeking Alpha projects DreamWorks Animation's future ...

Personal Service Contracts

June 1, 2014, 07:08 AM

http://animationguildblog.blogspot.ca/2014/05/pers...

Personal Service Contracts (agreements between an animation studio and individual employee) were de riguer in the go-go nineties. But when animation hit a slack spot at the end of the 20th century and start of the 21st, PSCs fell out of fashion.

Get Maya Style Extension Management with the Plugi

June 1, 2014, 07:05 AM

http://lesterbanks.com/2014/05/get-maya-style-exte...

the plugin manager for nuke will allow you to load and unload nuke scripts in one handy place Advertise here with BSA The post Get Maya Style Extension Management with the Plugin Manager for Nuke originated on LESTERBANKS.

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